In such situations I would normally use the widowmaker and geth pulse rifle, along with reave. The companions are a bit useless, especially against the Mech at the very end of the level. >_>
@ Godfrey.Payans:Is your avatar the ending of ME2 when Shepard actually dies?
Sjosz, you have the game on the PC version, right? Have you going through the coalesced.ini file and increasing max shadow resolution from 1024 to 8192? And then increasing the number of cinematic lights from 3 to 8? I get some pretty sick, realistic character shadows especially when I'm in the middle of an interactive cinematic.
I'll post some screenies later, but I'm wondering why BioWare didn't just increase the number of cinematic lights for the PC version... These shadows look really truly real and help the cinematic experience of Mass Effect2, which is kinda one of the big points of playing a Mass Effect game.
Also, is there any way to increase draw distance on shadows? Don't get me wrong, I love Mass Effect 2 but it's a small annoyance to be running forward in a gunfight and then suddenly seeing a shadow appear on a box to either the left or right side of Command Shepard... It kinda detracts from the experience, you know? Maybe I'm just prone to spotting details, but think of it this way: You're on alert, trigger-ready and then a shadow suddenly appears on a box. You instinctively move your mouse towards that box thinking that an enemy had suddenly appeared, but NO! It's just a shadow that appears because of a specific integer value in some INI configuration file somewhere... Ok I might be overblowing it but that's my gripe.
I'm wondering why BioWare didn't just increase the number of cinematic lights for the PC version...
* Fixed video hitching and crashes related to single core machines.
* Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.
* In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.
* Fixed an issue where it appears ammunition can be picked up, but can't.
* Fixed an issue where all Codex entries were marked as 'viewed', even if the player chose not to view them.
* Fixed an issue where weapon icons are re-organized after downloadable content is used.
* Fixed an issue where pressing F9 after the mission completion screen reset Shepard to Level 1.
* Fixed an issue where remapping the right mouse button blocks camera control in the command HUD.
* Fixed an issue where remapping the 'use' command affects the decryption minigame.
* Fixed an issue where users were not prompted to restart when logging in to a different EA Online account.
* Fixed an issue where movies do not play in DLC.
* It is recommended that players reset their keyboard mapping to default values to ensure proper vehicle control.
* Added useful messaging during the ME1 save game import.
* Weapon icon for henchmen never changes from Collector Assault Rifle.
* Czech language - Issues with Czech localization (subtitles) were amended, all text was corrected and improved.
* Fixed an issue where the Mass Effect 2 launcher was being associated with files that have no extension.
* Fixed an issue where uninstalling the game under Windows Vista or Windows 7 might uninstall Mass Effect 1.
Aw. I liked that* Fixed an issue where the Mass Effect 2 launcher was being associated with files that have no extension.
that was me.lol @ the "my ****ing damn fish keep dying" tag.
Mass Effect 2 FireWalker DLC Announced
[screenshot]http://img683.imageshack.us/img683/8510/screenshot102ok.jpg[/screenshot]
Nice. As far as I can tell this is free for people who bought the game new and have a membership code thingy for the "Cerberus network". I wish that bull**** wasn't in the game to begin with, but you know... it's kind of nice to be getting something out of it.