infiltration fails to launch

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

captaintutle

New Member
Aug 4, 2008
5
0
0
as title suggests, my infiltration fails to launch every time I attempt to do so.

Error message says "Can't Bind to Native class Engine.TimeDemo" and simply quits launching the game.

Such happens only after I install Psytex.

I already reinstalled UnrealTournament and Inf twice just to try to get things working.

It should be noted that I followed the "perfect Inf install guide 2009" word by word.

In case if it helps, here is my system spec.

Core i7 920 @vanilla
GTX260 @vanilla
6GB DDR3
Asus P6T
CreativeLabs eXtremeGamer
Windows 7 Home Premium

Thank you for your help.
 
Last edited:
I try to play infiltraion with windows 7 and it works but other games is leging.I can not help you i can just tell you to delete windows wista service pack 3.I mean delete windows 7.They sux.And 2012 you can buy service pack 3 for windows 7 :D
I hope some1 will help you but when i read abouth win7 or wista i am very angry becouse they are realy sux!
 
Last edited:
I know and u have right abouth thet Carpetsmoker.
All people i know have win7 and they all say they are good but they all have tons of problem but u right.this i not topic for this.Sry

Like i sad i try with win 7 on my pc and infiltation was work.I allways copy psytex sytem and textures in infiltration folder and then i run infiltration normaly.Maybe i got lucky.Yp infiltraion log can tell anythink abouth the problem.
 
Last edited:

captaintutle

New Member
Aug 4, 2008
5
0
0
Your posts makes absolutely no sense whatsoever soultaker.

Anyway, captaintutle: Can you post your full Infiltration.log?

here you go carpetsmoker.

Code:
Log: Log file open, 12/19/09 19:42:28
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: 
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: CAPTAINTUTLEPC
Init: User: CaptainTutle
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2672.817790 MHz
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: DirectInput initialized successfully.
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Critical: appError called:
Critical: Can't bind to native class Engine.TimeDemo
Critical: Windows GetLastError: The specified procedure could not be found. (127)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: UClass::Bind
Critical: (Class Engine.TimeDemo)
Critical: ULinkerLoad::CreateExport
Critical: (TimeDemo 214756)
Critical: IndexToObject
Critical: ULinkerLoad<<UObject
Critical: (LinkerLoad Transient.LinkerLoad0 214756))
Critical: SerializeExpr
Critical: (20)
Critical: SerializeExpr
Critical: (61)
Critical: SerializeExpr
Critical: (0F)
Critical: UStruct::Serialize
Critical: (Function Engine.PlayerPawn.TimeDemo)
Critical: UFunction::Serialize
Critical: LoadObject
Critical: (Function Engine.PlayerPawn.TimeDemo 214756==214756/1033475 214665 194)
Critical: ULinkerLoad::Preload
Critical: LinkProperties
Critical: UStruct::Link
Critical: UState::Link
Critical: UClass::Link
Critical: UStruct::Serialize
Critical: (Class Engine.PlayerPawn)
Critical: UState::Serialize
Critical: UClass::Serialize
Critical: (Class Engine.PlayerPawn)
Critical: LoadObject
Critical: (Class Engine.PlayerPawn 214756==214756/1033475 53183 5184)
Critical: ULinkerLoad::Preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::StaticLoadObject
Critical: (Engine.Level None.MyLevel Entry)
Critical: LoadLevel
Critical: UGameEngine::LoadMap
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/19/09 19:42:33