Guess you havent played necropolis much then, when your main goal is to stop the flag carrier as you spawn in that ridiculously predictable spawn area, you dont have time to look at the floor and look out for spider mines. And while we are on the subject i think it was a ridiculous design decision to include a vehicle that can render itself invisable, then do it again later on down the line of the games lifespan. There was a reason why no other games dev included this design in there games.
Agreed.
Necropolis pissed me so much.
The design is poor and the balance is terrible. It's frustrating, all the games I've played in it online were unbalanced as well, always someone just ****ing around with the spider mines spawn killing, and the Nemesis.
The Nemesis is a perfect example of bad vehicle balance. Actually the Nemesis is probably the strongest vehicle for defense in VCTF next to DarkWalker/Goliath. Anyone who has minimal decent aim can pull off a rampage in Necropolis, even goalie with incoming longbows. I'm still surprised this vehicle haven't been nerfed one bit still.
Last edited: