The best way to describe GTA IV for PC...

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neilthecellist

Renegade.
May 24, 2004
2,306
0
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San Diego, California
www. .
First you release a game that is so completely crap loaded with bugs and leaking memory that no system in the known universe is able to play it. Then you claim that a "small number of fans" are having technical troubles. While in reality I doubt you have even properly tested this game on more than a very limited number of systems? Maybe this game runs fine on your developer machines equipped with who-knows-what unlikely hardware? But it certainly doesn't run on any machine your fan base knows of. Maybe you just forgot about the conversion part and forced the XBOX code to run in a PC emulator? Whatever you did it has to be the worst work ever in game creation history.

I have a hard time putting it into words that you would understand. But try and picture this scenario:
You are buying a pair of pants. At the store they look really good but when you take them home you realize buttons are missing and the zipper is all messed up. If you try to wear them they just fall down. Apart from that you notice that the fabric is actually plastic... and wait, they were made backwards... and hey one of the legs are missing. You are really frustrated when you discover a note from the designers in one of the pockets that says "If for some reason find that these pants does not fit you, then it is all your fault... we do not make mistakes".

If I had bought a pair of pants like that I would have returned them to the store, forced the salesman of those pants to give me his/her mothers telephone number and then phoned her mother and told her with an idiot her son/daughter are.

So, please tell me. In what way is it OK to sell people a product that is so obviously broken that no one can use it? Rockstar should be ashamed of themselves. The irony is that you will loose ALOT of fans because of this. In what way will this promote your company in the future? I for my part will never buy a Rockstar game EVER again. Just as I will never buy a game Betheseda after their horrible failure with Oblivion (the difference with Oblivion and GTA IV is - however - that Oblivion was possible to make playable if you spent a few hours in the configuration files... GTA IV doesn not even give you that oppertunity).

Any decent game software company would have released a hotfix that solved performance and memory leaks hours or at most days after the release of their product - because they would realize how much a complete failure like this would damage their trademark. And furthermore, what you claim to be a "few fans" having troubles is really everyone that are smart enough to realize a game played on a top notch system should perform alot better or at the very least produce 60 fps on medium settings. Instead GTA IV gives you far below that, and after a while sends your system to a crawl after some 30 minutes of play.

My system has 16Gb RAM, a dedicated RAID for swap. After 30-40 minutes of play the game has used up all memory. Its actually rather hilarious that Rockstar devs are so fundamentally incompetent =)

Source: http://www.gtaforums.com/index.php?showtopic=380088&st=1800

For those of you who don't know, GTA IV runs like crap on the PC. It's frakken incredible -- on my GTX 285 with 1 full GB of vRAM, I'm getting an average FPS of 12... on medium-LOW details! The only way to get a decent FPS (in other words, at LEAST 25 frames) is to force the game to run at 1024 x 768 resolution, but why the frak would I play a next-gen title at 1024 x 768 resolution?

Bear in mind that I have a quad core processor. The only thing limiting on my computer is the amount of RAM I have... 2 GB of RAM. However, if you read the quote from the other user, he's got SIXTEEN gb of RAM and he still has problems.
 

Darkdrium

20% Cooler
Jun 6, 2008
3,239
0
36
Montreal
1) If you're going to be a jackass, be one in another thread. People with genuine issues are not "crying" when they report them. :/
2) If you point someone to threads that already exist, do so with a minimum of civility.
 

Crowze

Bird Brain
Feb 6, 2002
3,556
1
38
40
Cambridgeshire, UK
www.dan-roberts.co.uk
For those of you who don't know, GTA IV runs like crap on the PC. It's frakken incredible -- on my GTX 285 with 1 full GB of vRAM, I'm getting an average FPS of 12... on medium-LOW details! The only way to get a decent FPS (in other words, at LEAST 25 frames) is to force the game to run at 1024 x 768 resolution, but why the frak would I play a next-gen title at 1024 x 768 resolution?

Bear in mind that I have a quad core processor. The only thing limiting on my computer is the amount of RAM I have... 2 GB of RAM. However, if you read the quote from the other user, he's got SIXTEEN gb of RAM and he still has problems.
There's something very strange going on there... my system manages at least 30fps on medium-high detail with a Q6600, dual 8800GTS 640MB cards, and 4GB RAM. Could you post a screenshot of the exact video settings you're using?
 

Rambowjo

Das Protoss
Aug 3, 2005
5,073
5
38
32
Tapeland
I haven't tried it on my computer, but is the game really that bad? Sounds like you ****ed your computer up bad, prior to installing GTA4.
 

dub

Feb 12, 2002
2,855
0
36
There's something very strange going on there... my system manages at least 30fps on medium-high detail with a Q6600, dual 8800GTS 640MB cards, and 4GB RAM. Could you post a screenshot of the exact video settings you're using?

Ditto. I got almost the same setup with a GTX instead and it's smooth for me.
30 FPS average except during some instances when the sun rises/sets.

Personally I thought GTA for PC was a good port for once compared to a lot of the console game emulations you get and seem to be the norm.
I've had people play/watch it on my PC who were used to the console version and they would reckon it looked very different to what they were used to seeing.

[check out my new bike tricks vid] /sly pimp
 

DarQraven

New Member
Jan 20, 2008
1,164
0
0
30fps on a quadcore, 4GB, dual 8800 system.... is there noone that finds this a little bit odd? How can one possibly talk of 'a good port for once' when it's been shown to have memory leaks, errors in the texture streaming and absolute sh*t performance like this, all for a game that looks like it was released 2 years ago?

For comparison: CoD4, full details, large map like overgrown, 8x AA, 1680x1050 gets a solid 70 FPS for me with only ONE of those graphics cards and half the RAM. And it looks better.

Crysis, of all games, gets better performance than GTA4 at high settings. And that looks TONS better.

No, I'm sorry, there's no fixing this thing. It should not have been released like this and Rockstar deserve all the flak they get for it. I for one regret getting this game as a present. Not because I wouldn't enjoy it, but because Rockstar got 50 euro's of my parents' money for this monstrosity.

For an interesting read, check this out: http://www.pcgameshardware.com/aid,...ark-review-with-13-processors/Reviews/?page=2
As can be seen in the graph, this mediocre looking game will run at 28fps average on a Q6600, 4GB ram, GTX280 system. Absurd.
 
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dragonfliet

I write stuffs
Apr 24, 2006
3,754
31
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Does it justify a purchase of the 360 version for someone who's already played at least 80% of the original story on the PS3?

Um, I suppose that depends how much you can get for a trade-in value and how cheap you can get a 360 copy. I think they're saying it's something like 10+ hours of gameplay if you're not nutty about completing everything (which I'm not for GTA). I would say that the content is probably 'worth' $30-40. It's top notch quality, fun with enough new stuff to justify the cost.

As for being a jerk: yeah, I am, but there are loads of people with worse systems getting better performance. Plus Neil complains about games running poorly a lot. I was with Jacks when he had some problems, but since those problems have been long since fixed via patches and mods, I have little sympathy. The PC is a pain in the ass and while it would be great if it wasn't, too bad. Consoles are fantastic and pretty much the only solution if you want to avoid these issues. It has always been like this (many PC games requiring patching/tweaking to be able to play them properly) and it's not really going to change in the near future. It's like people complaining that Oblivion and Fallout 3 don't run well when they haven't bothered to spend the half hour making things look better and run faster.

As for looking like poo: Crysis is a brilliant looking game, but it doesn't have 20 cars driving around with another dozen plus civilians walking, exchanging dialogue, etc. while Crysis does 3-6 soldiers and lots of pretty trees. It could be argued that Crysis is a better engine, but still, they're doing two different things entirely. I think GTA IV looks surprisingly good for an open world game like it is.

tl;dr version: I'm a jerk, but PC games have always been difficult if you're not willing to tweak them and there are good console versions ready for the playing if you don't feel like it. Also, The Lost and the Damned is totally worth it.

~Jason
 

Underscore

<br /><img src="http://blunder.ath.cx:9680/syncsig
Dec 5, 2001
307
0
16
UK
I've got GTA4 on the 360 and while it's not exactly a shimmering smooth ride of fast frame-type happenings it seems an awful lot better than 12 or maybe even 30 FPS. It looks like lots of pixel shader effects go on for every single frame to do the blurring effect and that incredibly weird one where it looks as if the entire game is some kind of smudgy oil painting. It might be the case that just slight increases in resolution over the one on the 360 (which is already upscaled a bit) give you a quadratic increase in stuff to run through this shader business, so it might not matter how many CPUs you've got flying around or if you have a trillion gigabytes of solid gold memory. Bear in mind that the 360 has only got 512 MB of memory which is shared with the graphics stuff, and the game runs there, so you shouldn't need to worry in that department.
 

O_DoGG

Le Boner
Nov 17, 2002
406
0
16
France
www.clanvega.com
I'm a jerk, but PC games have always been difficult if you're not willing to tweak them
While I entirely agree on the first part of this sentence, I have the strong impression that for the rest of it, you are speaking out of your proverbial a$$.
See, I've done my fair share of tweaks for each and every game I got since the Unreal 1 days, always spent MUCH more than the "half hour" you mention to get the game run right, or at least according to my liking, choose your option there.
For GTA4 (which I also got as a present, but that doesn't help me from feeling ripped off anyway), I've spent DAYS looking for ways to improve game performance, patching, trying different settings, updating drivers, lurking forums, sharing tips with other users, etc, and guess what : GTA4 still runs like absolute a$$, being either fugly or choppy (preferably both), so I finally gave up on it. I still haven't played a single mission of it.
For reference, my system is an ASUS Striker extreme mobo, Dual core 6700, 8800GTX OC'ed gfx gard and 2 gigs of ram. I never ran into a game that my machine couldn't run at max res. before GTA4, and never have since.
tl;dr version : know what you are talking about, i.e. GTA4 poor performance and horrible optimization on PCs, before blaming the users.
 

Jacks:Revenge

╠╣E╚╚O
Jun 18, 2006
10,065
218
63
somewhere; sometime?
I was with Jacks when he had some problems

Yeah, but according to your own words, I also "manned up and tweaked my game" until it played smoothly and looked great :cool:

I'm still really enjoying the game. Did you know there's a drug dealer mod for it now? You pop a spot on a street corner and sell grams of a madeup drug and you will be randomly targeted by assassins or the feds in shootouts and chases. There's also this really fun bodyguard mod in which you spawn peds that follow and protect you using any weapon; being invincible and fireproof.

Good times.

The modding capability is opening up for IV on the PC and it's really made the game twice as enjoyable as it was on the 360. The latest patch even removes numerous Rockstar modding restrictions that had to be manually bypassed prior.
It sucks that people are still having problems but............a lot of people are also getting around them.

My sole, remaining complaint about the PC version is that there will probably never be any AA support. There will always be jaggies. Oh well.

[screenshot]http://i44.tinypic.com/30wvali.jpg[/screenshot]
still looks good I think.

oh and my specs:
AMD dual core @ 2.6ghz
3 gigs ram
Radeon HD4850 Turbo (factory overclocked)
IceQ4 gpu cooling

I get a consistent 28-36 frames which is more than playable with how the game looks.
My settings: 1280x1024, everything on Highest, textures on Medium, 25 draw distance, 100 view distance, 50 traffic.
 
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DarQraven

New Member
Jan 20, 2008
1,164
0
0
dragonfliet, are you suggesting users need to fix memory leaks themselves? Are you imagining we're all industry-level programmers or something? At least make the game half price if I have to finish it myself.

The point here exactly is that there are oddities about the game that make it run like **** for some people while it runs acceptably for others, even when both haven't done any tweaking. For instance, on my roomie's PC (which is slower than mine) the game doesn't have the stuttering every second or so, caused by the memory leak, while on mine it does. We both did the exact same patches.
Let's just put it this way, until Rockstar manages to figure out what is wrong with their game, you can't expect us to do it for them.

Also, what's with this whole 'open world' excuse for poor performance?
If there was any decent LOD system implemented, as there should be for a game of this type, this shouldn't be an issue. You don't go cramming the screen full of detail that the engine can't handle. Why I mentioned Crysis is that even in scenes where you can see half the island in a panoramic vista, the framerate only by about 30-40% for me. That's because the developers actually implemented distance scaling systems that work. This is in stark contrast to GTA4, where a simple shot of 10 cars at once can by bring my whole system to a halt.
San Andreas was a sandbox game and I hardly had performance problems there. Sure, the game had high requirements, but once you met them you were good to go. I am well clear of GTA4's recommended specs and I still get stuttering, even after patching and lowering settings. That's a different kind of beast right there.

In short, it's sh*t. No game, no matter how fun, is worth this level of troubleshooting, forum browsing, patching and bugfixing.
 
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dragonfliet

I write stuffs
Apr 24, 2006
3,754
31
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Here's what I'm saying DarQ: Either you're willing to make games run well and look good on your pc, or you should just play it on 360 or PS3 (survey says it's not overpriced!). There is a far cry of difference between an unfortunately performing game without tweaks (see GTA IV, Oblivion, Crysis) and something completely broken. I get your argument and I too would prefer games work out of the box, but they don't, so deal. :-D

~Jason
 

DarQraven

New Member
Jan 20, 2008
1,164
0
0
Strange how you're not giving 'the developer shouldn't release games in this state' as an option? I'm not planning to get a PS3 or 360, yet I'm also not planning on trying 10 different modded video drivers just so some damn stutter will go away (that shouldn't even have been there).

I'm not unfamiliar with tweaking my games. In fact, I just spent the last hour modding and testing a custom HUD for Quake Live, as well as tweaking graphics options to suit my tastes better. However, those are things that are documented and not really something that the developer could or should do for me. That's personal taste/getting that little bit extra. And there's a big difference between that and 'just getting the damn thing to run acceptably' tweaking.
The former, I don't mind and actually quite enjoy. The second is only justified if the problem turned up just before launch or the devs just overlooked it and it's easy to fix. Once I need to change my whole system around just to be able to play one game, it's gone too far. In the case of GTA4, it's worse than that. It's just piss poor. We're not talking about a few bugs.
 

KaiserWarrior

Flyin' High
Aug 5, 2008
800
0
0
Honestly? If a GTX280+ can't crunch it, it's a ****ing horribly optimized game. That video card is absurdly overpowered, and runs Crysis at HD+ resolution with all the bells and whistles.

GTAIV does not look like Crysis with all the bells and whistles.