UT3 Patch 2 Beta 2 Changelist

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hal

Dictator
Staff member
Nov 24, 1998
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Epic has privately released UT3 Patch 2 Beta 2 to its server list - meaning, it is not for public consumption. The changelist (note: this is in addition to everything that can be found in the first two lists) is as follows:

  • Fixed number of combatants slider range.
  • Fixed redeemer bug where redeemers impacting ceiling sometimes had explosion center imbedded in ceiling, affecting damage dealt.
  • Fixed stinger alt-fire stops with 1 ammo.
  • Added John Barrett (programming contractor), Michiel Hendriks (programming contractor), and Pancho Eekels (level design contractor) to credits.
  • Fixed spectator choppiness when camera is following a player.
  • Reduced non-warfare teleporter update range if bRealTimeCapture is false.
  • Fix for rare stinger shard crash when shard tries to impale two overlapping dead bodies at the same time.
  • Various localization fixes in all languages.
  • Fixed flying manta exploit.
  • Fixed duel match rules in scoreboard.
  • Fixed exploit to damage own core/nodes with rocket turret.
  • Fixed fast avril firing exploit.
  • Fixed vehicle turret replication in demos.
  • Fixed first person weapon display in demos.
  • Fixed incorrect strings displayed in rare cases in friends interaction menu.
  • Fixed player information on server browser history page not refreshing correctly.
  • Fixed UT3 crash on Windows Server 2003 and XP 64.
  • Fixed UT3 not shutting down properly when run as Steam application on Windows XP.
  • Fixed choppiness when viewing client-side demo playback.
  • Don't allow input processing during playback of client-side demos.
  • Fixed SPMA camera crash during demo playback.
  • Fixed demo playback log spam.
  • Added DemoFF and DemoSlomo console commands.  Can be bound to a key in UTInput.ini.                
  • DemoFF toggles between 1x, 3.3x, and 10x fast forward.                
  • DemoSlomo takes a float between 0.1 and 10 which adjusts playback speed by that factor.
[*]No spectating bar when spectating in first person.
[*]Fixed ping display in client-side demos
[*]Force vehicle physics updates during client-side demo playback
 

«MechikTaj»

lolol First blood betrayals
"Fixed exploit to damage own core/nodes with rocket turret." Aww come on! :D :lol:

"Added DemoFF and DemoSlomo console commands. Can be bound to a key in UTInput.ini.
DemoFF toggles between 1x, 3.3x, and 10x fast forward.
DemoSlomo takes a float between 0.1 and 10 which adjusts playback speed by that factor."
Now that is sweet!

This patch is gonna be awesome!
 

Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
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Ivalice
Ya know, probably the best way to keep these patches private is to not make front page news announcements about them. :D
 

shoptroll

Active Member
Jan 21, 2004
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But the people have a right to know!

I'm still a little surprised they nailed down a release date for the Titan Pack before the patch was finalized. Although they've still got a little over a week, I seem to recall the public beta period for some UT2004 patches lasting about 3 weeks or so.
 

Skold

Sexy!
Aug 10, 2000
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Glad to see changes are being made based on beta feedback. We all wondered if that happened in the past.
 

shoptroll

Active Member
Jan 21, 2004
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We all wondered if that happened in the past.

Yes. I remember going back and forth with Dr. Sin (Joe Wilcox) regarding a small problem in the UT2004 Web Admin interface in one of those patches. I don't think it was even mentioned in the changelog notes :lol: