It does mean that UE3 can be ferther alterd to cope with even better graphics. You can dump in alot more stuff that purely goes though the vidiocards.
Maybe but there are much more improvements than Global Illumination alone.the bottom picture of borderlands doesnt use global illumination.
invulnerability is lame. they should have just made it 500 armour that slowly ticks down to 200.
second you can knock it off him with impact hammer's secondary.
of course! I totally forgot that. cheeky and rewarding indeedWell, first of all you can see and hear the guy with invulnerability so don't stand there and retreat, second you can knock it off him with impact hammer's secondary.
5. Client-side demorecEPIC:
Four things:
1. Fix the netcode
2. Weapon balance
3. Faster weapon switch
4. Fix the UI
Fixed the fix list.EPIC:
Two things:
1. Fix the netcode
2. Fix the UI
Fixed the fix list.
Fixed the fix list.
I see, it's just that I believe that they optimized the game pretty well on the GPU side, and the game doesn't have AA which is the true killer for higher res. With the (in)balance of computing power between CPU and GPU is so high these days, that the cards just idle there waiting for more commands, they just don't have anything else to do . You can't remove a bottleneck (with another gfx card), that doesn't exist in the first place.This is what surprised me, it just seems like a lot of untapped capability for a modern pc & it doesn't seem to apply to other non UE3 games.
Quake III was always Quake III Arena. What you're thinking of is Quake III Arena --> Quake III Team Arena. Which is how it should've been in the beginning, but I digress.Unreal III --> Unreal III A _ _ _ _
Quake III --> Quake III A r e n a
If you have higher res, you don't really need AA. If you're picking for jaggies at 1920x1280, you're clearly not playing the game, you're ****ing nitpicking.I see, it's just that I believe that they optimized the game pretty well on the GPU side, and the game doesn't have AA which is the true killer for higher res.
Fix DemoGuy and the sound grunt bug too! (I should not hear a male grunt when I shoot a robot, Krall or female.)