It only took the Epic forums about 8 minutes to delete this thread. Can anyone tell me how it's offensive?
So, in an interview for Gears 2, Cliffy B made the statement that there will be no PC version of Gears 2 because Epic wants to focus 100% on making the best game possible for XBox. The logical conclusion is that working on a game for multiple platforms reduces the quality of the overall products than the quality could have been if the developers only worked on one platform.
My question is this: If Epic is concerned that working on a game for multiple platforms simultaneously reduces the quality of their final product, then why did Epic develop UT3 for all 3 major gaming platforms at the same time? Where was this philosophy when UT was being developed?
Cliffy B says that Gears was first and foremost a console game, and therefore Epic is trying to make the best console game they can. I believe that Unreal and Unreal Tournament were first and foremost PC games, but somehow their attitude didn't apply here. Any ideas why?
Personally, I LOVE UT3 and I would give up my day job to play it, but there are simply no players at all on the PC. I come to this forum every day and see people challenging others at CTF. I respond to these challenges all of the time, only to be told that the challenge is for PS3 and no one plays PC. In fact, the last time I did this, the forum exploded into a flame war where several forum members accused the PC players of being uber-geeks with no lives or girlfriends.
Our online player numbers have fallen and this forum has been completely taken over by console players, despite Epic's refusal to separate the forum into platform specific sections.
Based on this information, my final question is this: What is the fate of the PC players? Is there a way to raise player counts? Are there going to be future PC UT3 updates? Are there any plans for any new PC unreal games? Or is Epic slowly escaping PC gaming?
So, in an interview for Gears 2, Cliffy B made the statement that there will be no PC version of Gears 2 because Epic wants to focus 100% on making the best game possible for XBox. The logical conclusion is that working on a game for multiple platforms reduces the quality of the overall products than the quality could have been if the developers only worked on one platform.
My question is this: If Epic is concerned that working on a game for multiple platforms simultaneously reduces the quality of their final product, then why did Epic develop UT3 for all 3 major gaming platforms at the same time? Where was this philosophy when UT was being developed?
Cliffy B says that Gears was first and foremost a console game, and therefore Epic is trying to make the best console game they can. I believe that Unreal and Unreal Tournament were first and foremost PC games, but somehow their attitude didn't apply here. Any ideas why?
Personally, I LOVE UT3 and I would give up my day job to play it, but there are simply no players at all on the PC. I come to this forum every day and see people challenging others at CTF. I respond to these challenges all of the time, only to be told that the challenge is for PS3 and no one plays PC. In fact, the last time I did this, the forum exploded into a flame war where several forum members accused the PC players of being uber-geeks with no lives or girlfriends.
Our online player numbers have fallen and this forum has been completely taken over by console players, despite Epic's refusal to separate the forum into platform specific sections.
Based on this information, my final question is this: What is the fate of the PC players? Is there a way to raise player counts? Are there going to be future PC UT3 updates? Are there any plans for any new PC unreal games? Or is Epic slowly escaping PC gaming?