There's a mish-mash of Gears 2 news today with a number of editors just coming off a playthrough of the entire game, but unable to talk about it due to NDA's.
First up is a lengthy list of Gears 2 weapons and vehicles at Kotaku. Each piece of the arsenal is accompanied by a description of the authors first-hand experience.
You may have noticed the picture of the Gears of War 2 skate shoe to your right. For eighty bucks, you can have a pair of your own.
Finally, what would a Gears update be without a quote from Cliff Bleszinski? A brief interview with Develop magazine finds Mr. B talking about the pitfalls of the Call-of-Duty-style of series development.
First up is a lengthy list of Gears 2 weapons and vehicles at Kotaku. Each piece of the arsenal is accompanied by a description of the authors first-hand experience.
You may have noticed the picture of the Gears of War 2 skate shoe to your right. For eighty bucks, you can have a pair of your own.
Finally, what would a Gears update be without a quote from Cliff Bleszinski? A brief interview with Develop magazine finds Mr. B talking about the pitfalls of the Call-of-Duty-style of series development.
Develop: Considering the success of Gears, do you foresee a time where the franchise will be shipped out to other developers like with the multiple teams that work on something like Call of Duty?
Cliff Bleszinski: We've got a lot of ideas about where the franchise will go. But sometimes I feel a franchise loses something when it's shifted off to another shop. You get the primary studio that really understands about the franchise, and sometimes the other studio that takes it over can do well, but there's something lost in translation, like the game's soul has gone.