One thing I find annoying about news like this, just generally is that alot of PC exclusive IP's are starting to move to consoles as well like say UT3 for eg. Then when an IP like Gears comes along its up to us to buy a 360, I wonder how many people bought a PC for UT3 (probably not that many) they just waited for a port I guess.
With that said this isnt the first console only release from Epic, take a look at UC series specifically UC2. Its funny though because the best Unreal titles are the ones that are more exclusive then ported/upgraded some time later.
Maybe this is for the best if Epic cant do a PC version, for whatever reason, if they think it'll be better off on that single platform then so be it. Doesnt stop me wanting to play it but it will stop me buying it. I just hope this is to make the game sell better not the 360 platform, as Ive said its up to MS to realize that not everyone is going to buy a 360
Theres nothing wrong with PC only IP's moving to console just as theres nothing wrong with console IP's moving to PC, you cant really do a subpar port and expect it to sell either way but if youre game is designed with gamepad in mind...
Best solution Ive seen is the ubisoft disclaimer telling people its best played with a gamepad, is it that hard? Not really but for some reason Epic had to prove something, failed and are now perhaps taking it out on us. How much would it really cost to get Gears2 on PC? the absolute minimum of minimums, that should have been the goal with Gears 1 but it wasnt. The situation got over complicated with extra content etc etc and lead to game break bugs making it to a release copy.
Anyways who knows why we got this news, I can deal without Gears 2 just as I delt without Gears 1 for all that time, just to have it go on my "to play one day list" mainly cause I missed out on all the initial buzz and MP.
I just hope this doesnt mark a trend for future Epic titles