New Strange Error, Please look at this.

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«:MX:»MadSniper

I didn't survive SuperCrash '08: The BuF
Jan 22, 2008
21
0
0
I live where I live.
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3401 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GTS (6944)

General protection fault!

History: ULinkerLoad::Serialize <- TArray<< <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh XGame_StaticMeshes.GameObjects.teleporter-proc 248127==248127/1345282 212594 183190) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel DM-Deck17) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


So here's the story.

I tried to enable WebAdmin for a listen server (bad idea XS), then when I connected that's what came up (or incredibly similar), BUT even after disabling, all that works now is for me to click on Assault as a game type in anything - Hosting and Instant Action. All other gametypes upon clicking start this error. Anyone heard of this before? I think I had this problem in the past and fixed it by generating a new UT2004.ini, but I don't want to do that again because I have many gametypes that I don't feel like fixing up again.

So, any ideas? Please respond.
 

Fayko

New Member
Apr 24, 2008
42
0
0
Hyrule
Ive had this problem and many like this before. I fixed it by reinstalling but im sure theres some1 here who could give a better way to fix
 

zynthetic

robot!
Aug 12, 2001
2,947
0
36
zynthetic.com
Generating a new ini is a better solution to the staple reinstall-Windows-App based solution. Try looking through the log to see if this narrows the problem down further.
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
If INI reset doesn't help, I recommend restoring all packages mentioned in the crash message. Simply copy them from the UT2004 CD or DVD and use UCC Decompress (or elmuerte's TinyUZ2 tool) to unpack them.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Yea, see the log, error messages are handy only for debug. You can use Ctrl+C to copy the full error message without the need to rewrite BTW. And you can rename your INI and then see what's changed.
And Wormbo, what packages are mentioned there? I don't see a single one?
 

Mr. Noodle

Bringer of Deadly Farts
Jun 19, 2008
10
0
0
Ohio! In the USA!
Hey, The same thing is happened and happening to me!

I updated my sound and video cards, but that didn't work. Chances are it will work for you
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
And Wormbo, what packages are mentioned there? I don't see a single one?
These:
History: ULinkerLoad::Serialize <- TArray<< <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh XGame_StaticMeshes.GameObjects.teleporter-proc 248127==248127/1345282 212594 183190) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel DM-Deck17) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I'd start by restoring XGame_StaticMeshes(.usx, I guess) from the game disk.
 
Last edited:

«:MX:»MadSniper

I didn't survive SuperCrash '08: The BuF
Jan 22, 2008
21
0
0
I live where I live.
Thanks for your help Wormbo. I will attempt to restore the package when I find the time.

I do small-time mapping for my self and MercX, but I never save packages I change unless I know it's a tex package. Is it possible I may have screwed up by accidentally saving a package?

(Also, I get a similar error when I just click on a game mode when selecting what I want to play. Let me go generate that log.)
 

«:MX:»MadSniper

I didn't survive SuperCrash '08: The BuF
Jan 22, 2008
21
0
0
I live where I live.
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3400 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GTS (6944)

General protection fault!

History: Sort <- UObject::execDelegateFunction <- (UT2K4Tab_GameTypeMP Package.UT2K4Tab_GameTypeMP @ Function GUI2K4.UT2K4Tab_GameTypeBase.InternalOnChange : 00C7) <- UObject::execDelegateFunction <- (GUIListBox Package.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 002A) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject::processEvent <- (GUIListBox Package.GUIListBox, Function XInterface.GUIListBox.InternalOnClick) <- UObject::processDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

(This looks like Xinterface?)
Start Game - Host Game - Deathmatch - (crash)