Response to posts
I'm not here to spoil the party or anything, but i was expecting Uwindows2, not UwindowsRevamped.
Well, yes it may look like uWindow that we saw in Unreal Tournament, but at the end of the day it is about the functionality of the user interface that matters the most. Vista may looks prettier than WindowsXP, but the functionality is just about the same. At the end of the day, you can wind up with a very pretty product, but if the product does not actually do its main purpose ... then the product is just as useless. So, I could make a very pretty user interface (and besides, graphical quality is subjective to what people like), or I can make a working user interface. Your choice.
just another feature suggestion: Would it be feasible to make map descriptions show up on the actual menu? Like in ut2004/3: whenever you went to instant action and chose a map the maps screenshots would be displayed along with the map description. Do you think you could add that back in?
I plan to revisit the Botmatch window and finish the finer touches to them. So yes, I do plan to have the map descriptions and so forth in place.
and again, i just HAVE to ask if the option to change backgrounds will be included at some point. I don't care if it isn't added by the msu deadline but i would be very happy if it was included at some point.
To put it frankly: I don't like the background you have chosen. It is good, but it is for UT. This mod is being made for UT3 and as such i would prefer the background you had in your original beta.
It is doubtful that I could please everybody with the correct background.
Code:
[canvas UW_StyleSheet]
Ln=(Key="background-image",Value="UWindowResource.MaterialInstance.UT99_BackGround")
Here is what the background definition looks like stored within the config file. This is just a plain text file, that you can open with any text editor. You can modify the
value to point to any other image that you like. While it may be nicer to have a UI, I doubt the above is much harder to do.
Hey Snake, what are the dimensions of that new background? I want to make a new one for myself. Or, I suppose the question is, what dimensions are required?
You are able to use any dimensions that you like. uWindows2 can handle any sized dimension images to stretch to the screen. If you make them as just 4:3 ratio, or even widescreen versions would work just fine.
IronKnuckle, I'm sure there will be plenty of backgrounds you can use. Currently, I'm making a couple of classic variants for myself. I know Bersy's work and I'm positive his background will rock. I am a little sad that my previous background will not be used in the final release, but such is life.
No. Your background is still included within uWindows2. I do plan to have a simple background changer window. What I plan to do is just provide a stack of images people can switch to.
Were the transparent windows something available because of ue3? Or did you have to write code to specifically do that?
UE3 has always been able to render textures transparently.