I have a mesh, and using ActorX, exported it and some animations (Reload, Cock, ScopeOut, and ScopeIn for starters). I am using 3dsmax 9 with the latest version of ActorX.
The object has a tree like this:
Now, the body will load fine, when I rotate it back for example, it will do that in UED4. However, if I move any sub-objects, nothing happens. The funny thing is I can load it in UT2004/UED3 without any problems; the mesh and its sub-objects will animate perfectly fine as it appears in the 3d program. I have tried multiple meshes many times, but it just doesn't work under any circumstances. Any help would be appreciated, as I really have no idea what could cause this...
The object has a tree like this:
Code:
BODY
CLIP
BULLET
LENS
STOCK
TRIGGER