I'm starting to wonder if he might be an undercover shill or agent employed by Epic.
Yes, because I never say anything negative about them or the game, right? FFS, don't say something that naive unless you go ahead and review my posting history (I posted some crap I hated about the game not four hours ago).
Players on foot stand little chance against vehicles when not packing an avril. Wanna stop a manta heading towards you? You can choose between stinger alt and flak primary. Do you have an avril? Just launch it, the lock-on will (almost?) guarantee you the kill.
The question is, why should it
not be that way? Vehicles should be more powerful than some guy footing it.
You can stop a manta with flak primary, a single rocket, impact hammer alt, stinger alt, and avril. That's quite a few weapons. What you can't do is bounce them all over the freaking map with single shock primary bursts, something that was a TOTAL imbalance in UT2004. I used to tease HuggyBear because, although he was an incredible manta driver, I could always knock him out of the way and kill him with the shock primary. It was just ridiculous.
I guess this is a result of all the CARNAGE CARNAGE CARNAGE. Every enemy vehicle has to be killed with firepower. In UT2004, people can shoot a vehicle in order to throw it off track or cause it to turn, making the vehicle and/or enemy player a more vulnerable target. In UT3, not.
It's obviously an effort to make the vehicles more powerful without just throwing more vehicles at the problem.
This "You can't accurately tell if UT2004/UT/UT3 has more players than one another" argument is sort of BS.
Here's a test I did.
[...]And UT2004 doesn't count a server of only bots as populated.
It depends on the scenario. Would you consider a server with one person spectating and 11 bots playing as populated?
Or even a CTF server with one person and 7 bots playing? I don't think I would... But, regardless, I just checked and got a grand total of 165 populated servers (around 1/4th of which only had one person playing or spectating and a bunch of bots). You obviously just went into each gametype and added up the numbers, not discounting the fact that N/A servers are basically non-existent and several of the servers query with people on the master server, but query with 0 when checked directly. I went through each individual server to make sure that there were actually people in them. And I'm obviously not counting TAM (that I know of).
Please stop saying it's impossible to tell which game has more people playing when you can just go and look at each game.
You've pretty much just proved that you can't. Thanks
Besides, I'm not going to argue that UT3 has more populated servers than UT2004. I think it's pretty frivolous no matter how you try to spin it. UT2004 has loads of mods more than a little done and has been out for more than four years with several patches over UT3. UT3 has all kinds of problems with it's multiplayer system in terms of custom content support, character model stuff, gamespy, and the list could go on forever. There is quite enough right there to make up the difference in populated servers and player numbers.