I don't agree with that at all ... sure these combatants seem to be more muscular but are they really ... I'm not so sure ... Malcolm doesn't look all that much bigger to me ... just more defined now. But even if these characters are larger than in the past in terms of humans they are nowhere as big as the Juggernauts from UC2 and that is what Gorge should be look like when he is brought into the UT3 Universe. They don't need to change a thing. If you look at a picture you can see clearly that the Juggernauts in UC2 are much larger than the ones in UT2Kx which were actually shorter than regular merc models. Gorge rules ... except of course over Malcolm but I like him and think we need a huge pyscho in the tourney. Actually I always wanted to see Nikolai made into a UC2 model ... he seemed more menacing than Gorge to me.
More than anything though I would like to see the return of the Anubans armed with their lightning guns.
I have to agree with lethargy in that all the characters are just big lumps now. I never liked the juggernauts. I thought they aways looked like little dwarves in power armor, and I didn't know how they could walk, let alone jump around like acrobats.
The characters in UT3 give me the same feeling. Besides tree-trunk limbs, they just have so many huge pieces of armor on them, it looks too cartoony to me. How do they lift their arms, how do they do anything but waddle? You'll see a guy with stuff strapped to his forearm that is bigger than his already huge forearm. They want to throw a washed-out gritty realism effect over all the visuals, but I can't take these little dwarves seriously enough for that. When you add the bright teamglowstick effect, it's just too much. I liked how in UT1, the players looked like reasonably-proportioned athletes.
Anyway, enough of that rant. Yes, I was very disappointed with UT3, but here is my list of things that would mostly neutralize that disappointment. Some of them are things that may be too big, or too late to do now, but take it for what it is:
- Everyone, even Epic, knows a better UI is needed, I almost don't have to list it. But specifically, I want mutator lists and map lists for offline to stay so I don't have to reset them every game. I do not understand why it isn't like that anymore. Also, I need to be able to configure bot teams like we could before. Yes, need. In fact, I had hoped that Epic would have taken a cue from mapmixer, and included that massive functionality when they told us how awesome this game would be for offliners. Now, I'm just hoping that mapmixer is even possible for UT3, the dev is having trouble with missing coding functions.
- New gametype. Something NEW, please! I was tricked into thinking warfare was something radically different, but it turned out to be just an ONS mod.
- New weapons. I really liked the new vehicles, if they had an alternate weapon set to counterpoint the same old weapons we've had for years, I would be excited.
- Bot editor. An option like the player setup screen where you can create bots and set their attributes.
- Old gametypes restored. AS, DOM, classic DOM, even. Invasion, though they'd need monster models. Even if they were to do just a couple maps for each, at least it would give a base and a standard of quality for the community to build on. I don't like their solution of "if the community wants it, let them do it all." With that, we're left waiting, and who knows what kind of quality we'll end up with? Not that I think modders are doing a bad job, but come on, Epic.
- More characters, more custom pieces for the existing ones. Specifically, I would like characters that are more 'human'-shaped as opposed to these chunky hippos. Sorry if my criticism of the design sounds harsh, I just don't get how people think it looks cool.
Those are my main concerns, and without them offline UT3 has been pretty dull for me, not at all like I was led to believe it would be. The cut-scenes look nice and everything, but I wish they could go back and time, and take all the resources they spent on the SP 'campaign,' and redirect them into some of the things I mentioned.