I currently have a trigger volume placed in front of a mesh, so that if the player shoots at the mesh, the sequence will activate. However... It does not activate. I have damage threshold at 1, with 0 for the trigger count, so I know that's not the issue. I also have the trigger volume set up for touch, connected to the same sequence and it does work. So why won't the take damage event work?
Also, the reason I don't have the mesh take damage itself to activate is because only part of the mesh has the "button" graphic on it.
Also, the reason I don't have the mesh take damage itself to activate is because only part of the mesh has the "button" graphic on it.