Tons of great stuff from the team behind The Ball, including a pair of videos, a weekly internal Q&A and news of a 10 Mad Days of Screenshots special coming up in about a week. We're about to get a full dose of The Ball and it's looking great!
The first internal Q&A up is a quick chat with Anton Botvalde, gameplay scripter for The Ball. A snip:
The first internal Q&A up is a quick chat with Anton Botvalde, gameplay scripter for The Ball. A snip:
Q: What has been the most challenging thing you have done on the game?
A: I think that has to be the first version of Survival, our alternative game mode. I made it entirely myself in Kismet, the level scripting tool, which was fun but challenging. Before I officially started working on The Ball I was doing semi research of what we actually needed to get the levels working, that was a fun but challenging time as well, since everything was completely new for me.