UE3 - UT3 Static meshes don't show shadows

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thescala

New Member
May 18, 2009
2
0
0
hey guys hope you can help me with this. i made a map completely custom with my own meshes. when i import them into unreal, there is no shadows from the meshes when a light is shining on it. in fact, there isnt even a shadow being cast on the unreal meshes, the only time a shadow is being cast is when there is a BSP brush in the scene, what am i doing wrong.

SPOTLIGHT
SPOTLIGHT.jpg


POINTLIGHT
POINTLIGHT.jpg
 

plugh

New Member
Nov 11, 2005
12
0
1
Make sure you have Cast Shadows set to true in the mesh properties, then try increasing the Lightmap Resolution in the Surface Properties of the BSP which is accepting the shadow (lowering the number increases the resolution on BSP).

If you're projecting onto Static Meshes, here's a nice tutorial from Hourences explaining more about how lightmaps work : http://www.hourences.com/book/tutorialsue3lightmap.htm
 
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thescala

New Member
May 18, 2009
2
0
0
Well i followed his directions exactly and im still having problems with the shadows. They still only show up before i build the level and after i build they dissapear. This @#$%^&* sucks.
 

Bi()ha2arD

Toxic!
Jun 29, 2009
2,808
0
0
Germany
phobos.qml.net
if they disappear after build you have to turn up the lightmap resolution on the floor (meaning a smaller number)
and as you are using dynamic lights: maybe you disabled them ingame?