Screenshots

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Rambo83

New Member
Dec 16, 2004
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Im not being an ass here but are those screens an indication of how it's going to end up looking?
It's just I dont see much point in UT in the UT2004 engine if the maps, textures and models all look dead low res and low detailed, the original UT looks better with the enhanced opengl renderer, s3tc textures and 16x AF.

Also are you gonna fix the screwed up Player scale and remove those hideous weapon bases? ;)

Good luck on the project anyway, ill be sure to keep an eye on it :rockon:
 

Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
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Buffalo, NY, USA
darkpulse.project2612.org
Rambo83 said:
Im not being an ass here but are those screens an indication of how it's going to end up looking?
It's just I dont see much point in UT in the UT2004 engine if the maps, textures and models all look dead low res and low detailed, the original UT looks better with the enhanced opengl renderer, s3tc textures and 16x AF.

Also are you gonna fix the screwed up Player scale and remove those hideous weapon bases? ;)

Good luck on the project anyway, ill be sure to keep an eye on it :rockon:
Of course not. These are very rough builds, and the Textures are placeholder until we get some better ones from our Texture Artists.

Player Scale is adjusted: Models are slightly smaller, just like the UT99 ones. Maps are also accordingly scaled.

Weapon bases are easily removeable, we just didn't get to it for those shots. :p