I've been looking all over the Internet for a solution to this problem, but I haven't found anything on it. If this problem's already been covered, I'd appreciate being pointed in the right direction.
I've been following along with 3DBuzz.com's level creation VTM in order to get familiar with the UnrealEd 3.0 tools. However, I've run into a bit of a snag: when I try to place some of the ammo pickups into the level via the 'Place Actor' option in the right-click menu, nothing happens.
It's not that the ammo pickups are being placed in an unexpected location; when I try searching for them in the Find Actor dialogue, they aren't there.
The pickups that can't be placed are all from the xWeapons.u file, but curiously enough two out of those can be placed - namely the shock rifle ammo and the lightning gun ammo. Otherwise, I can place the Onslaught-specific weapon ammo and the classic sniper rifle ammo with no problems.
I've got a kind of hack-y workaround; I'm experimenting with placing shield chargers and switching the item spawned to an appropriate ammo pickup, then changing the display type to DT_None and the spawn height to 0. Of course, this will make it difficult to just pick up and move the pickups in the editor, but it'll be better than nothing.
If anyone has any ideas as to what might be going on and how to fix it, I'd appreciate some input.
I've been following along with 3DBuzz.com's level creation VTM in order to get familiar with the UnrealEd 3.0 tools. However, I've run into a bit of a snag: when I try to place some of the ammo pickups into the level via the 'Place Actor' option in the right-click menu, nothing happens.
It's not that the ammo pickups are being placed in an unexpected location; when I try searching for them in the Find Actor dialogue, they aren't there.
The pickups that can't be placed are all from the xWeapons.u file, but curiously enough two out of those can be placed - namely the shock rifle ammo and the lightning gun ammo. Otherwise, I can place the Onslaught-specific weapon ammo and the classic sniper rifle ammo with no problems.
I've got a kind of hack-y workaround; I'm experimenting with placing shield chargers and switching the item spawned to an appropriate ammo pickup, then changing the display type to DT_None and the spawn height to 0. Of course, this will make it difficult to just pick up and move the pickups in the editor, but it'll be better than nothing.
If anyone has any ideas as to what might be going on and how to fix it, I'd appreciate some input.