Hello World !
Today I have a player collision probleme... Let me explain :
In order to have a good hitbox, I use the physicsAsset for collision detection. In game (dedicated server), the collision of the head is not good and I do not understand why because the rest of the body seems to be good.
Here a video that explain my problem :
(enable annotation for this video)
For the script, here is my Pawn default properties :
In UnrealPhAT, hulls properties are :
http://puu.sh/jI63I/b72deb747e.jpg
as the rest of the body...
Someone have an idea what is happening ?
Thanks for any help !
Today I have a player collision probleme... Let me explain :
In order to have a good hitbox, I use the physicsAsset for collision detection. In game (dedicated server), the collision of the head is not good and I do not understand why because the rest of the body seems to be good.
Here a video that explain my problem :
(enable annotation for this video)
For the script, here is my Pawn default properties :
Code:
Begin Object Name=WPawnSkeletalMeshComponent
SkeletalMesh=SkeletalMesh'MA_Robot.Meshes.m_robot'
AnimTreeTemplate=AnimTree'Anim_robot.Animtree_Robot'
AnimSets(0)=AnimSet'Anim_robot.Anim_robot'
PhysicsAsset = PhysicsAsset'MA_Robot.PhysicsAssets.m_robot_Physics_dev2'//PhysicsAsset'MA_Robot.PhysicsAssets.m_robot_Physics'
Scale=1.5
bHasPhysicsAssetInstance=true
CollideActors=true
BlockZeroExtent=true
End Object
Mesh=WPawnSkeletalMeshComponent
Components.Add(WPawnSkeletalMeshComponent)
Begin Object Name=CollisionCylinder
CollisionRadius=+45
CollisionHeight=+125
BlockZeroExtent=false
CollideActors=false
//BlockActors=true
//BlockRigidBody=true
//BlockNonZeroExtent=true
End Object
CylinderComponent=CollisionCylinder
In UnrealPhAT, hulls properties are :
http://puu.sh/jI63I/b72deb747e.jpg
as the rest of the body...
Someone have an idea what is happening ?
Thanks for any help !