UE3 - UT3 Making a bot fire at another bot through directions in kismet

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

MualamaAlien

Giggity Giggity
Mar 1, 2009
106
0
0
Earth
So i'm going to make a small movie with matinee and i know how to spawn, move, and make fire, a bot. But how do i make them fire at eachother specifically?

Here's a screenshot of what i have.

kismetsprob.jpg
 

MualamaAlien

Giggity Giggity
Mar 1, 2009
106
0
0
Earth
Nope, doesn't work, the problem is that the first pawn can't fire at the second, and vice versa. I would imagine because of the pointed reason, but i dunno :0
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Well it looks like it should work. Variables are set accordingly and ETC.
Try outputting that actor factory directly to the "start firing at" with a delay, see if that works.
 
Last edited:

MualamaAlien

Giggity Giggity
Mar 1, 2009
106
0
0
Earth
That wouldn't work anyway because if i have more than one spawn point, which i do, i couldn't discern between the two and the directions would get muddled.