I'm ripping my hair out trying to figure out an acceptable solution to this problem. I basically get to choose between three evils. Here's the gist of it:
1) I'm using the enhanced renderers already. My usual option (Set FrameRateLimit to 200, which works absolutely perfect in Unreal and UT) doesn't seem to work in Deus Ex - it completely ignores this setting and continues to run too fast, albeit with extra stutters that are not there without FrameRateLimit.
2) Setting VSync fixes it by capping the framerate to 100, which is my refresh rate at 1024x768. However, the game mouse lags terribly every time I turn to the right. This is unacceptable.
3) Enabling DirectInput cures THAT problem; however, the mouse will not function in the menus at all, or the user interface. This WILL work if I do it windowed, but not fullscreen.
4) I have no power management on this computer. (It's always on, so it's set to thus)
5) Disabling one of my CPU cores did nothing.
6) The cpuspeed commandline option did nothing.
7) Forcing compatability modes did nothing.
8) The regular D3D Renderer works, but then I get no AA, no AF, no detail textures, none of the fun stuff.
Long story short... I need a way to cap framerates to 200 that WILL work, or a way that will get the menu to recognize the mouse when DirectInput is enabled.
If only FrameRateLimit actually WORKED in the DX enhanced renderers, this wouldn't be a problem... *sighs*
(Or if the engine source code was actually releaseable in some form, people could make ports that would allow these classics to run on for years and years and years...)
1) I'm using the enhanced renderers already. My usual option (Set FrameRateLimit to 200, which works absolutely perfect in Unreal and UT) doesn't seem to work in Deus Ex - it completely ignores this setting and continues to run too fast, albeit with extra stutters that are not there without FrameRateLimit.
2) Setting VSync fixes it by capping the framerate to 100, which is my refresh rate at 1024x768. However, the game mouse lags terribly every time I turn to the right. This is unacceptable.
3) Enabling DirectInput cures THAT problem; however, the mouse will not function in the menus at all, or the user interface. This WILL work if I do it windowed, but not fullscreen.
4) I have no power management on this computer. (It's always on, so it's set to thus)
5) Disabling one of my CPU cores did nothing.
6) The cpuspeed commandline option did nothing.
7) Forcing compatability modes did nothing.
8) The regular D3D Renderer works, but then I get no AA, no AF, no detail textures, none of the fun stuff.
Long story short... I need a way to cap framerates to 200 that WILL work, or a way that will get the menu to recognize the mouse when DirectInput is enabled.
If only FrameRateLimit actually WORKED in the DX enhanced renderers, this wouldn't be a problem... *sighs*
(Or if the engine source code was actually releaseable in some form, people could make ports that would allow these classics to run on for years and years and years...)
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