2K rolls out news that downloadable multiplayer and singleplayer content is on the way to BioShock 2. First up is a multiplayer pack. 1Up summarizes it this way:
In related news, our friends at Evil Avatar point to an article by veteran game reviewer Tom Chick at fidgit that rips into the entire BioShock 2 multiplayer implementation.
Is 2K Marin not entitled to the sweat of its brow? No, says the cynical gamer, downloadable belongs on the disc. Nevertheless, the company already announced upcoming DLC for BioShock 2, focusing specifically on the multiplayer aspect. The "Sinclair Solutions Test Pack" will be available for Xbox 360, PC, and PS3 for 400 Microsoft Points, or $4.99. The pack includes a rank increase to level 50, the playable characters that were available as pre-order bonuses, 20 new trials, a third upgrade for each weapon, and five new masks. We have to wonder if raising the level cap for those who buy the DLC will make the game unbalanced, or if they'll simply be filtered into their own game lobbies.
In related news, our friends at Evil Avatar point to an article by veteran game reviewer Tom Chick at fidgit that rips into the entire BioShock 2 multiplayer implementation.
Meanwhile, I can get into multiplayer Bioshock 2 games on the PC with no problem. The "getting in" part is easy. The "playing" part is a whole other kettle of fish. Rotten, stinking, franchise-killing fish. The PC multiplayer is afflicted with insufferable lag. I jump down from the second-story balcony of the Kashmir Restaurant and open fire on the guy hacking the turret, but then I'm suddenly back on the second floor again. I try to walk through a door, but it won't open. I turn a corner and suddenly I'm staring at the wall ten feet short of the corner. What the hell is going on? It's like having a 2400 baud modem.