Got a question or possible request here:
I'm working on a monster for invasion using a custom model, but I'd like to give it some custom animations. The standard UT2004 rigs are pretty generic and don't have any good "claw" animations (for example). It's also pretty silly to see creatures running around looking like they're holding something when they're clearly not.
Using Umodel I've exported the ukx to psk and psa, and brought the files into 3DSMax using ActorX. I can play the existing animations of the model just fine, but I was curious if anyone knew of any resources to help me in actually editing the animations. When I've tried so far (with limited 3DSMax knowledge) I've really only succeeded at deforming the mesh horribly, not at successfully animating it. (FWIW, it seems like the bones of the skeleton as exported from UModel might be unlinked? Or perhaps I don't understand how the bone structure is set up.)
I'm working on a monster for invasion using a custom model, but I'd like to give it some custom animations. The standard UT2004 rigs are pretty generic and don't have any good "claw" animations (for example). It's also pretty silly to see creatures running around looking like they're holding something when they're clearly not.
Using Umodel I've exported the ukx to psk and psa, and brought the files into 3DSMax using ActorX. I can play the existing animations of the model just fine, but I was curious if anyone knew of any resources to help me in actually editing the animations. When I've tried so far (with limited 3DSMax knowledge) I've really only succeeded at deforming the mesh horribly, not at successfully animating it. (FWIW, it seems like the bones of the skeleton as exported from UModel might be unlinked? Or perhaps I don't understand how the bone structure is set up.)