|
|
|
|
#1 | |
JB-Gael
--- and you all thought I was kidding ---
no please come back...... its not that bad actually. Good bit of Z axis action, insane with lots of players, and simple but effective death sequence. Basicly I want feedback on whether escaping from jail is too easy, and whether its too easy to block people being released from getting out. Also Is it too easy / hard to release. Download me now (beta1.1) Enjoy the madness.
__________________
Quote:
Last edited by The_Head; 8th Apr 2006 at 06:06 PM. |
||
|
|
|
|
|
#2 |
|
/me slaps The_Head around a bit with a large trout
I will try it later, but for now I can only say: We need 1on1-joust!
|
|
|
|
|
|
|
#3 | ||
|
Quote:
Release it as part of a mappack the "shouldn't be a JB map - mappack"
__________________
Quote:
|
|||
|
|
|
|
|
#4 | |
|
Quote:
|
||
|
|
|
|
|
#5 |
|
can you imagine JB-Convoy?
JB-VolcanoHigh (custom ONS map) might be a bit too large. Add it JB-Rankin ofc has JB-Face been done for 2k4? JB-*insert assault raceway mapname here* JB-Morpheus (or plunge if it needs to be sym) hf ![]() edit: btw, don't. If you do that, we risk lots of potential JB servers turning into 12 y/o instagib spamfest 135% x-loc servers
|
|
|
|
|
|
|
#6 | |||
|
Quote:
Can't remember what it actually comes with either..... I'l re-upload it. Quote:
![]() on a serious note I'm only going to convert maps that I think *could* work (obv. not in Tarq's case )Ini would be happy with lots of servers with iG and X-loc
__________________
Quote:
|
||||
|
|
|
|
|
#7 |
|
AmbModern.uax is a retail UT99 Sounds package. And yes I thought you were kidding
|
|
|
|
|
|
|
#8 | ||
|
Quote:
new download link NOT requiring AmbModern. HERE! I did the same thing with Cyanide needing that file..... lol
__________________
Quote:
|
|||
|
|
|
|
|
#10 |
|
when I try to launch your map in jailbreak, I get this:
Code:
Log: Browse: JB-Gael-beta-1?BonusVehicles=false?Game=Jailbreak.Jailbreak?RedTeamSymbol=TeamSymbols_GTBP.Teams.GoldenTigerStudios?BlueTeamSymbol=TeamSymbols_GTBP.Teams.GoldenTigerStudios?bAutoNumBots=False?NumBots=0?Name=Nova^?Class=Engine.Pawn?Character=Sapphire?team=1?Voice=XGame.MercFemaleVoice Warning: Failed to load 'JB-Gael-beta-1': Can't find file 'JB-Gael-beta-1' Warning: Failed to load 'Level None.MyLevel': Can't find file 'JB-Gael-beta-1' ScriptLog: PlayerController.ProgressCommand Cmd 'menu:GUI2K4.UT2K4MainMenu' Msg1 'Failed launching URL' Msg2 'Can't find file 'JB-Gael-beta-1'' |
|
|
|
|
|
|
#11 |
|
I had to rename the file to get it to work. Get rid of the '.'
As much as I hate to admit it.....this could be a fun map ![]() The execution's a little slow mind. It's good for building tension true, but after a while it's gonna get annoying
|
|
|
|
|
|
|
#12 |
|
the execution looks a bit weird. It seems like you have a small place to stand in the middle, but you get crushed there too due to the blocky volume. Please use another smesh.
I think 2 walls are enough btw.
Last edited by Jrubzjeknf; 9th Apr 2006 at 09:42 AM. |
|
|
|
|
|
|
#13 |
|
Considering it's Gael... it's not that bad... It could become a pretty decent one if you take it seriously...
![]() Some suggestions from playing a little: ![]() - Try to put the 3 Gaels right in front of each other and use pairs of doors to get fid of the sightlines. Keep some distance between each Gael to make sure all the doors won't be opened at a time. Remove the lifts from the connection points. It would look more decent IMO, not so much like 3 Gaels that have quickly been pasted together... ![]() - Bring back the lifts from the bases, and in the centre room, place lifts on the sides. - Too many healths, ammo, and powerups... I'd say remove all the uber powerups from the middle and place 4 healths there. You can take the big powerups right after getting released, so it's not as interesting as it could be. No more health is needed IMO, maybe a couple of packs in the bases, but that's all. A big powerup could be placed on a very narrow platform, right over the jail, in a liftjump-only level. ![]() - I personally don't hate Gael, it's not too stupid in 1v1 / 1v1v1, and having only 2 weapons makes it quite unique. I'd like to check this one with 2 weapons too, and maybe a third weapon (Bio), and a fouth one (Link). We have enough maps with the Shock and the Flak... ![]() - I think releasing your team if the other team is defending is a bit like a suicidal mission, if you don't get killed before taking the Switch you will die little later since there's not many places to hide... I love the switch placement, though... And heh, it's just Gael...
__________________
UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
|
|
|
|
|
|
#14 | |||||||||
|
Quote:
If you are converting any more maps that swould go in this mappack let me know ![]() Quote:
![]() Quote:
![]() ----get your terms right... ![]() I went with more than walls as I wanted it to be different to other maps, I will look into the problem with the 'small place' in the middle @ G.Lector: Quote:
I did it how I did it as it would require much less work, and Optimisation will be easy. I havent done this to show off any mapping skills. Thats what Egypt was for. Quote:
Quote:
Quote:
Quote:
__________________
Quote:
|
||||||||||
|
|
|
|
|
#15 | |||
|
Quote:
) To get rid of the camping domination, you could swap the LightingGun and the Flak...Quote:
Quote:
![]() Nah it's OK, you're right.
__________________
UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | Last edited by G.Lecter; 9th Apr 2006 at 12:46 PM. |
||||
|
|
|
|
|
#16 | |||
|
Quote:
IT WON'T BE GAEL IF YOU CAN HIDE!!!!!!!!! hehe Quote:
__________________
Quote:
Last edited by The_Head; 9th Apr 2006 at 01:10 PM. |
||||
|
|
|
|
|
#17 |
|
You know what I mean, that's not what we would consider a hiding place... (well, INI would never post a screen of it... although I am sure he won't hake him more than 10 minutes to destroy Gael's own essence by finding a real hiding place, come on INI!
).But I've got a better (crazier) idea. What if a fourth Gael is pasted (so Gaels 1 and 3 are bases, and Gaels 2-4 are [shared] jails), and Gaels 1-4 are linked with a WarpZone?! OMG I must try that...
__________________
UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
|
|
|
|
|
|
#18 | |
|
Quote:
__________________
My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
||
|
|
|
|
|
#19 | |
|
I never managed to get warpzones working correctly on UT200*, albeit I hvent tried for a long time though, since UT2003 I imagine.
__________________
Quote:
|
||
|
|
|
|
|
#20 |
|
warpzones 4tw (damn *** censor)
I managed to get control over the warpzones back in UT99. It was great fun creating some sort of edgy planet, or a fall-through floor that makes you jump out of a hole in another floor, or make a bottomless pit, or some kind of very weird and confusing maze, etc. It was great fun but warpzones are not meant to be included in maps that have lots of combat in it. We could use warpzones in jails and hard-to-reach places, but in main combat areas it just isn't nice
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|