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Old 26th Jan 2006, 04:32 PM   #1
4WD
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Thumbs up JB-StalwartXL

non-symmetrical maps for the win !!

conversion from killbait!'s map dm-stalwartxlclassic

click to download, hf
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Last edited by 4WD; 13th Feb 2006 at 04:07 PM.
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Old 27th Jan 2006, 11:12 AM   #2
Aalexanderrr
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Well I suppose that creating ofnon symetrical maps is bad idea.
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Old 27th Jan 2006, 11:18 AM   #3
Vatcilli zeitchef
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Stalwart? :D

I remember that map, I liked playing it..
Is the origional music in it aswell?
Don't forget

_________Edit___
Not sure about it being non-symmetrical....
I'll have to test it to see

Last edited by Vatcilli zeitchef; 27th Jan 2006 at 11:19 AM.
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Old 28th Jan 2006, 07:57 AM   #4
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I don't like symetrical maps since they play much like TDM (IMO). This one works better than I expected, though.
My main dislike about the map is that there is very little z-action, just a few small stairs going up and down, and a few crates. The long sightlines can be a problem, too. You can easily get a KillingSpree with a LightingGun, as long as you keep the distance... The only idea I have is adding more crates around, that might block the sightlines a little more and it will add a bit more Z (you can jump on them... ) It also would be interesting adding some dodgeramps beside the bigger boxes to allow players to stay on them more often.
For the placement... well you haven't worked on it yet. You know in JB you have paths to take and cover, so you can't waste much time going to ledges and crates to get more weaponry. I'd say move most of the weapons to the middle of paths and chokepoints where you can get them easily. Although the map is assymetrical, try to keep the weapon setup as symetrcal as possible; right now I think the Blue Switch is much easier to defend with the ShockRifle there. Try to keep the hitscan weapons far from the switch to prevent camping a little. The Minigun might be better removed, I'm not sure; and the 50shield would go to the middle [the Amp would need to be removed then... ]. For other pickups, move them farther from the corners, and leave the healthpacks for more interesting places. Vials and pills are IMO a better thing to put on/in crates...
Good luck with the map, the execution is fun btw...

Last edited by G.Lecter; 28th Jan 2006 at 07:58 AM.
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Old 28th Jan 2006, 10:58 AM   #5
L4dy 4bys
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Lecter you seem to forget this is a remake and for that sake should be as close to the origional as possible.... can't check it out how it plays :/

was there a JB version of stalwartXL in UT99?
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Old 28th Jan 2006, 11:06 AM   #6
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Quote:
Originally Posted by L4dy 4bys
this is a remake and for that sake should be as close to the origional as possible....
well the deathmatch map made by killbait! is actually the remake and it's very close to the original from ut99.

my version is just a conversion of this map to the jailbreak mod, i just keep the mapname. if there were any stalwart in jb99 ? who cares, i'm not trying to copy/redo another map i basicly want a map wich plays fast and is not symmetrical
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Old 28th Jan 2006, 04:24 PM   #7
G.Lecter
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Quote:
Originally Posted by L4dy 4bys
Lecter you seem to forget this is a remake and for that sake should be as close to the origional as possible....
Yep, I know... That's the map conversions' dilemma: half of people want conversions as close to the original as possible, and the other half want them to evolve...
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Old 29th Jan 2006, 11:40 AM   #8
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Great fun I don't mind if it's asymmetrical. This is one of my favourite maps from UT99. Have you thought about making the secret room an escape route exit?

I didn't look for bugs yet but noticed you can walk through the corner wall in the jails.
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Old 29th Jan 2006, 01:51 PM   #9
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Quote:
Originally Posted by Hazel
you can walk through the corner wall in the jails.
oops. fixed in next beta
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Old 30th Jan 2006, 01:50 PM   #10
Hans Oberlander
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While the "killer bricks" are funny. It doesn't add to the classic mood. Maybe make those cameras i nthe secret area and away from the jails.
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Old 2nd Feb 2006, 09:46 AM   #11
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Something to fix: "it's" in the map description should be "its"
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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Old 2nd Feb 2006, 02:53 PM   #12
Hans Oberlander
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oh yea, gotta correct ur grammar screwups.
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Old 6th Feb 2006, 09:37 AM   #13
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beta2. bugs ?
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Old 6th Feb 2006, 07:45 PM   #14
Hans Oberlander
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And do u want me to do a loadingscreen?
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Old 7th Feb 2006, 06:44 PM   #15
4WD
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Quote:
Originally Posted by Hans Oberlander
fixed

Quote:
Originally Posted by Hans Oberlander
fixed

Quote:
Originally Posted by Hans Oberlander
And do u want me to do a loadingscreen?
no

beta3, final if no major bugs were found.
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Old 8th Feb 2006, 01:51 PM   #16
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A few more layout and placement suggestions:
- It's a map full of long singhtlines and corner combat, so the Shock is definitely the only thing you need to pwn everyone... And it's right in the base, everyone will have it about the 5th second of each round. IMO the Shock should definitely go to the current RocketLauncher location, and either the RocketLauncher or the Flak would be the new base weapon.
- I don't like much the current weaponbase placement in both bases. Keep in mind at the begining of each round everyone will want to jump onto the crate/ledge to take the weapon... Too many people for such a small spot...
- There are 3 healths near the blue switch (2 hellbender + 1 corner), I only could find one in the red base. I'd say take out one of the hellbender healths and place another one where the shield was in the first beta, for instance...
- Move the healthpack from the RL room to a little more visible place, still among the boxes if you want...
- The 100Keg is too much IMO, and the 50shield is just a few steps farther so... Move the 50shield inside the crate and remove the Keg?
- There are a few vials and pills that currently are in corners. I think it's better placing them along the corridors. Yep, I say this very often, but I can't find any reason that explains why 3 vials are placed at each side of a hallway...
- The secret room isn't very suitable for JB, IMO. It's a good hiding place even though it has 2 entrances, and there's a lot of goodies inside, which are nearer the blue base...
Hope that will help!

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Old 8th Feb 2006, 02:04 PM   #17
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I love the execution in this BTW. I burst out laughing when I first saw it
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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Old 8th Feb 2006, 02:45 PM   #18
Jrubzjeknf
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a secret room? Something like a jail?

Would be cool perhaps. Have a small room which shuts down when someone enters. The only way to get out is by someone hitting some button (in jail?). After 30 seconds, gas/fire is released, taking health from the trapped guy. The room should not be some sort of secundary jail btw.
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Old 10th Feb 2006, 05:44 AM   #19
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Quote:
Originally Posted by G.Lecter
It's a map full of long singhtlines and corner combat, so the Shock is definitely the only thing you need to pwn everyone... And it's right in the base, everyone will have it about the 5th second of each round. IMO the Shock should definitely go to the current RocketLauncher location, and either the RocketLauncher or the Flak would be the new base weapon.
swapped rl with shock.
Quote:
Originally Posted by G.Lecter
I don't like much the current weaponbase placement in both bases. Keep in mind at the begining of each round everyone will want to jump onto the crate/ledge to take the weapon... Too many people for such a small spot...
i do like it this way and it wont be changed.
Quote:
Originally Posted by G.Lecter
There are 3 healths near the blue switch (2 hellbender + 1 corner), I only could find one in the red base. I'd say take out one of the hellbender healths and place another one where the shield was in the first beta, for instance...
second hellbender health removed. no need for a second health in the red base because this base is easier to defend than the blue base.
Quote:
Originally Posted by G.Lecter
Move the healthpack from the RL room to a little more visible place, still among the boxes if you want...
done
Quote:
Originally Posted by G.Lecter
The 100Keg is too much IMO, and the 50shield is just a few steps farther so... Move the 50shield inside the crate and remove the Keg?
done
Quote:
Originally Posted by G.Lecter
There are a few vials and pills that currently are in corners. I think it's better placing them along the corridors.
same as with weapon placement
Quote:
Originally Posted by G.Lecter
The secret room isn't very suitable for JB, IMO. It's a good hiding place even though it has 2 entrances, and there's a lot of goodies inside, which are nearer the blue base...
disagree. true you can hide there, but it's the job of the opponent team to find you in order to kill you. and then, this room isnt really that suited for hiding purposes.
Quote:
Originally Posted by G.Lecter
Hope that will help!
no new beta for this though.

no bugs ?
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Old 12th Feb 2006, 04:19 PM   #20
Hans Oberlander
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I dunno but, the scorpion in the garage seems a bit big. That's not a problem but you may want to make it stock size. Just for it to seem authentic.
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