Ok guys Ive been trying to work out how to add multiple wall dodges and am having no luck.
In my pawn Ive got dodge, perform dodge overriden.
In my controller class Ive got PlayerWalking/ProcessMove overriden.
In my PlayerInput class Ive got Actor.eDoubleClickDir CheckForDoubleClickMove overriden.
Ok so that was just letting you know Im trying to do this through direct access not in a mutator. Ive been trying to work out how the dodging code works but am at a loss, I added debug code in an attempt to find out whats going on but its very slow going.
I just thought Id post here and see if anyone knows anything about this dodge code and could maybe give me some help or links to documentation. I hope I havent overlooked any.
If I manage to get any code that I think might be useful I'll post it but atm my code is nothing more than a mangled version of the original functions. I did manage to get walldodges working when you are on the ground but close to the wall but this was kinda a lucky side effect of trial and error.
Please any help would be greatly appreciated.
In my pawn Ive got dodge, perform dodge overriden.
In my controller class Ive got PlayerWalking/ProcessMove overriden.
In my PlayerInput class Ive got Actor.eDoubleClickDir CheckForDoubleClickMove overriden.
Ok so that was just letting you know Im trying to do this through direct access not in a mutator. Ive been trying to work out how the dodging code works but am at a loss, I added debug code in an attempt to find out whats going on but its very slow going.
I just thought Id post here and see if anyone knows anything about this dodge code and could maybe give me some help or links to documentation. I hope I havent overlooked any.
If I manage to get any code that I think might be useful I'll post it but atm my code is nothing more than a mangled version of the original functions. I did manage to get walldodges working when you are on the ground but close to the wall but this was kinda a lucky side effect of trial and error.
Please any help would be greatly appreciated.