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JB-TheDecks
Just another conversion... another Deck conversion... Is this the 3rd Deck JB map? omg, forgive me!
This thing has rested for some time in my 'foolworks' folder: It is Deck17 mirrored the way I suggested some time ago in Rob's thread. I started it just for curiousity, but It worked pretty well then, so decided to give it another rush to share it. I would not like it to be very popular online if it ever gets finished as you know (there are greater maps around with more work on them...), but it's fun enough to release as a New Year's present: Hope you'll like it: ![]() Map features: - Duplicated Deck map, good for very high playercounts: Both decks share the FlakCannon hallway, and there are hallways joining the upper BioRifle levels. There are a few more layout tweaks and new connectivity around. A few details were added in the new opened areas. - The item placement has been tweaked to fit Jailbreak better, keeping the original DM map in mind, of course. - Bot support for JB: The bots seem to take all the paths and attack pretty well. Haven't looked too much to it, though. - No execution, arena, escape, panorama, and the jails are just a substracted cube. I am not going to make them, just wanted to have the map playable for today... Will have little time to map after holidays and I'd like to spend it on Fragtion. If someone wants to finish this one... feel free! ![]() Pictures: (Showing some of the new thingies) ![]() ![]() Linky: JB-TheDecks-Beta1b [Update 02-05-2006] Happy new year to everyone! Have fun!
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | Last edited by G.Lecter; 5th Feb 2006 at 01:31 PM. |
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#2 | |
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OK will take a look at it. If I am in a creative mood on a break from getting Egypts death sequence (its a really tricky one to make look good) I can take a look into making the jails and death sequence.
/edit can't even get the download to work. Hows Fragtion coming along anyway?
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Last edited by The_Head; 1st Jan 2006 at 10:31 AM. |
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#3 | ||
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Not sure if this has been pointed before; both teams can't be released simultaneously from a shared jail... is that a bug?
![]() Quote:
![]() It's annoying, but I don't know about a better place to upload maps, haven't got FTP space yet... Quote:
![]() The layout is very close to the original Mercen@ry's map. The visual theme has been worked on much farther, though. Still have to make some meshes and modify other ones from Idoma, make half of the execution, and I am having trouble with the bots. Will release a beta as soon as possible.
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | Last edited by G.Lecter; 1st Jan 2006 at 11:42 AM. |
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#4 | |
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Just checked out the map. Very nciely put together Nice way to connect them. Jail position is good aswell.
A great map for all the Deck lovers out there. Got a mirror for you http://www.unrealized-potential.com/...ecks-Beta1.zip
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#5 |
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Glad you liked it, thanks!
![]() You can work on jails and stuff if you want... It also needs a blue version of the red coloured texture (I am constantly confusing the bases the way it's now... ).The Redeemers still are in their place and they would be a good reward for a difficult escape... ![]() Thanks for the link, too!
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
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#6 |
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I love the way you've fitted the 2 decks together
If you need some blue versions of those red textures I might be able to help out. The lighting looks very bland IMO, much like the original deck17.
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#7 |
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jail and execution idea: make a jail out of bars and hang it above the lava. When a team is capped, lower the jail.
You might want to adjust the amount of damage the lava causes to fit better with the execution, and because getting out of the lava when you fell in is sometimes a bit buggy.
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#8 |
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Hazel: Thanks! Yep, make the blue texture whenever you can... Rob might also like it for using in the classic JB-Deck17...
![]() Jrubzjeknf: I like the execution idea, it also would be cool to make the jails swing a little... However they would be too small for a 10-16player map...
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | Last edited by G.Lecter; 7th Jan 2006 at 12:02 PM. |
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#9 |
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I've made five blue versions of different deck textures, some of the orange trim textures in case you need them
![]() http://www.hazelwhorley.com/download...cktextures.rar Just let me know if you need any others (like green slime )
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#10 |
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Too small? Personally I'd like to see people getting a bit claustrophobic in a cage that hanging above hot boiling lava
. Please try it
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#11 |
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Hazel: One tex would have been enough!
Just tried them; blue trim beside red lava is a bit odd, apart form that they look good... Jrubzjeknf: Yeah, you're right on that. It's just that too many players in a small jail could block all the Jail-PlayerStarts and make killed players spawn outside...
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
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#12 | |
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With being in a cage the release might be a bit tricky too. Unless you just got for teleporters.
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#13 |
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You could place playerstarts in the air. Or above the jail, where a barred door opens when you spawn there, then closes when you passed through. Or you can place the cage somewhere else. You'd need a ramp or a pole to slide it in the lava then. Or, considering the playercount of a team never exceeds 16, you could spawn players each in their own cage. Just make the cage invisible until a player spawns in there. Then players will get really claustrophobic
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#14 | |
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![]() The jaildoors can be made using Attached Slave movers. Thus, they'd move independently in releases, and they'd go down with the jails during the execution. Would be a bit tricky placing the cages so that you don't fall in the lava when you're being released... I wouldn't like having a ramp next to each jail...
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | Last edited by G.Lecter; 8th Jan 2006 at 02:11 PM. |
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#15 |
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how about 'throwing' the cage against the wall and destroying it that way? The player would just drop out of it.
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#16 | |
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Want it on the PJB space on Fileworks? I can do that ![]() Otherwise, why not put it on Nali City?
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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#17 | ||
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)- yet if someone wants to do something on it before... Would be nice having some effort by a lot of different members... ![]() Quote:
You can't tell movers to go sometimes to Key1 and other times to Key2... I also tried attaching movers but I couldn't get anything good...
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | Last edited by G.Lecter; 9th Jan 2006 at 05:19 PM. |
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#18 |
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yea, that's true. Back to the previous idea. You could boost released prisoners out of it by using an invisible triggerable jumppad or maybe a physicevolume. Or you could just teleport them out and respawn them next to the jail (on the ground of course, not in the lava) or respawn at the playerstarts like JB-NoSense
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#19 |
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Wasnt the original jb deck 32 duplicated in the other orientation (like Teddie's decks)? This is a nice layout i was just wondering if you intended it to be done differently than it was before.
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![]() ![]() ![]() ^click here to visit my dragons^ Canya put some bonus points in me drinkin' skill? http://savage2.s2games.com ^ This is a really unique game, get it. avatar (c)square enix |
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#20 | ||
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