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Old 22nd Aug 2005, 02:12 PM   #1
Hazel.H
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JB-Divergence (formerly JB- ...noname)

This is about a week's worth of mapping, still can't think of a name for it. The layout is done and I'm working on the lighting and visuals at the moment. The theme is odd - it's a structure in space that kind of looks like a mixture of ancient and futuristic styles, with lots of plants. Hopefully I'll release the alpha version within the next week Does anyone have ideas for a good name?

alpha_scr1.jpg alpha_scr2.jpg alpha_scr3.jpg alpha_scr5.jpg alpha_scr6.jpg
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Old 22nd Aug 2005, 02:41 PM   #2
Birelli
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Mmm...looks tasty

Some of the geometry is a little low-poly compared to some new maps, but I like that look, it has a nice "clean" feeling to it. Anyway the lighting more than makes up for that, looks to me like you've done an excellent job getting nice contrasts and shadowing. Oh, and from that one screenshot for the skybox.

I'm horrible with naming so I won't go there, looking forward to trying this one though
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Old 22nd Aug 2005, 03:59 PM   #3
G.Lecter
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Looks preety good, nice work!
But I'm horrible with naming too...
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Old 22nd Aug 2005, 04:03 PM   #4
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crap...

that looks awesome, someone throw me a decent gfx card and a copy of ut2k4 here
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Old 22nd Aug 2005, 04:56 PM   #5
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looks great! JB-Great! Hmm, that aint it :P

BioStruct? Overgrowth? Just throwing in ideas..
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Old 22nd Aug 2005, 09:05 PM   #6
Hans Oberlander
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what about, GothicaArboria?
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Old 24th Aug 2005, 10:58 AM   #7
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You have some serious skills in mapping. Looks really simple but still awesome. Probably a treat on fps for people with lower spec systems.

JB-Organic? <- If so please use the music Organic from UT99, was the best song in the game.
Can't think of any other names worth mentioning yet.... I shall return....
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[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 24th Aug 2005, 11:23 AM   #8
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Organic: name does not show up at nalicity
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Old 24th Aug 2005, 02:54 PM   #9
Hazel.H
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Quote:
Originally Posted by The_Head
JB-Organic? <- If so please use the music Organic from UT99, was the best song in the game.
Can't think of any other names worth mentioning yet.... I shall return....
Sounds like a good idea There's one map called DM-Organic for UT99, and nothing comes up on ut2004 stats search. I'm not sure the name fits the map but I like the music
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Last edited by Hazel.H; 24th Aug 2005 at 04:07 PM.
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Old 24th Aug 2005, 05:07 PM   #10
The_Head
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I'm just thinking of an excuse to use that song lol.
You could make it some sort of take on the word Organic perhaps
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[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 24th Aug 2005, 08:10 PM   #11
Birelli
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...there's always the random made-up word that kind of sounds cool method. If you want to go that route and come up blank there's random name generators around online you could try out.
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Old 25th Aug 2005, 05:13 PM   #12
Vatcilli zeitchef
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Quote:
Originally Posted by The_Head
I'm just thinking of an excuse to use that song lol.
Why not it's a nice song, well I tried to convert it to ogg once but then my impulse tracker went down and now it does not work anymore.
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Old 25th Aug 2005, 05:55 PM   #13
Hazel.H
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JB-Divergence Alpha 1

Here's the first alpha version, I decided to call it "Divergence"
JB-Divergence-Alpha1.zip (7.3MB)

The map is nowhere near finished but it would be nice to get some feedback on the layout and weapon placement There are a few things I'm not sure about like the lift outside the jail and the middle area.

Known Bugs:
* Lighting and decorations aren't finished
* Some parts of the map still need blocking volumes to stop you climbing/translocating there
* Bots fight with the assault rifle in the arena even when they have other weapons
* I haven't done anything to help the frame rates yet so they're a bit low
* Plant box meshes at either end of the map appear black on the edges
* The jump pads at the middle are temporary until I make some custom ones
* The basic botpathing is complete but I haven't added any defence points or assault paths

I have another problem: when the time limit runs out and there's no overtime the game is meant to stop, but no scoreboard appears and you can keep on playing If you win the match by getting the score limit it works fine. It works ok in all other maps. I've copied and pasted the map into a new file but it didn't help. Does anyone know how to fix it?
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Old 25th Aug 2005, 09:50 PM   #14
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Alpha? So there is no bot support at all eh?
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Old 26th Aug 2005, 05:29 AM   #15
tarquin
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The bots played pretty well...

A few points:
- the water in jails goes CRAZY! HUGE waves!
- the lift out of jail isn't brilliant. Whoever gets to the lift first leaves other players waiting below.
- I like the view onto the arena from jail, but because that's a sort of portcullis I wasn't sure if that might be the way out.
- the map in general seems a bit dark.

Great map overall. Good fun to defend with combo shots!


PS. Want me to change the thread title now you've chosen a name for the map?
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Old 26th Aug 2005, 10:59 AM   #16
Hazel.H
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Do you think a jump pad would be better than a lift outside the jail? I like the lift because you can lift jump onto the upper platform or just walk off it to the link gun, but it's annoying when you have to wait.

Quote:
PS. Want me to change the thread title now you've chosen a name for the map?
Please Thanks INI btw, I might have ended up calling it snifam2 or something
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Old 26th Aug 2005, 11:50 AM   #17
Vatcilli zeitchef
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Nice layout you got there.
Can you please tell me how you managed
to change the .sm3 file to OGG the one I'm
using can only convert wav and mp3.

Bots played well. And the name you chose was fine too.
Thanks for adding the Organic music!

Last edited by Vatcilli zeitchef; 26th Aug 2005 at 11:54 AM.
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Old 26th Aug 2005, 12:13 PM   #18
G.Lecter
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Very nice work! I think it sould have been called ‘beta’ because it’s fully playable...
- I like a lot the central area of the map, but I’m sure everyone will stay in the bases. The map is too easy to defend, switch-defenders always can see who’s going to attack (picture 1), attackers don’t have any chance to surprise the opposite defender-team... If the paths in the switch area were more spread people wouldn’t feel so safe there and they would go to hunt to the middle which is much more fun...
- I don’t like some textures at all. Half of the textures (especially those used on the floors and that 'AlleriaArchitecture wall' one) look too industrial-ish, I think they don’t fit with the theme... There are some textures from DM-1on1-Desolation you haven’t used yet and they would look way better than those ones IMO...
- Some walls still look too plain and the doorways need a trim mesh IMO...
- The lifts go too slow, make them faster...
- Why don’t you add something more creative than monsters for the execution? The water in the jails can make you get ‘stuck’ and not to get out of the jail at time. I think it would be better removed...
- The GrenadeLauncher is not a very attractive weapon for the arena in such a risky place, I would replace it by a ShockRifle or a RocketLauncher...
- How can the escape be done if the Teleporters are out of the escape room?
- If you are patient, add translocator bot support (just force more pathnodes to jumpspots, if the bots can't do these jumps they will use the translocator if it's available...)
- Picture 2: I agree, a Jumpad would be better...
- Picture 3: It would be great liftjumping from the shock room to the middle... and that skybox is awesome, but it really doesn’t fit with the map.
- Picture 4: Ehm...
Attached Images
File Type: jpg HazelJB1.jpg (58.1 KB, 31 views)
File Type: jpg HazelJB2.jpg (48.1 KB, 27 views)
File Type: jpg HazelJB3.jpg (42.6 KB, 29 views)
File Type: jpg HazelJB4.jpg (37.9 KB, 29 views)

Last edited by G.Lecter; 26th Aug 2005 at 12:18 PM.
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Old 26th Aug 2005, 12:51 PM   #19
Vatcilli zeitchef
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@Lector: the part of the jumppads was spoken of already.
But at most things I agree,
you don't really like lifts much do you?
@Hazel: Real nice all those things you did her but I agre with Lector
But since it is an Alpha I won't judge you on those things.
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Old 26th Aug 2005, 12:54 PM   #20
G.Lecter
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Quote:
You don't really like lifts much do you?
I love lifts, but sometimes they don't work wery well. And I am one of those that think lifts always should come with at least 1 possible liftjump...

Quote:
Can you please tell me how you managed to change the .sm3 file to OGG the one I'm using can only convert wav and mp3.
I used once a program called DBPowerAMP to convert a music track from the old UT (.umx) to .ogg. You need the program and a couple of plugins, but I don't remember the links, sorry. Try with Google...

Last edited by G.Lecter; 26th Aug 2005 at 12:58 PM.
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