PlanetJailbreak
top_profile.gif top_register.gif top_calendar.gif top_members.gif top_faq.gif top_search.gif top_home.gif top_logout.gif

Go Back   BeyondUnreal Forums > Mods > Jailbreak > General > Jailbreak Maps and Add-Ons

Reply
 
Thread Tools Display Modes
Old 20th Aug 2005, 02:10 PM   #1
4WD
globle
 
4WD's Avatar
 
Join Date: Sep. 6th, 2004
Location: belgium
Posts: 194
Thumbs up JB-EpicBoy-Classic

This image was resized using the screenshot tag.  Click to view the full version

http://nalicity.beyondunreal.com/map_hub.php?mid=8755

one of my favourites ctf-maps in ut99, converted to jb with kind permission from MsM (author of the ctf-2k4 version).
__________________
signature

Last edited by 4WD; 30th Sep 2005 at 10:03 AM. Reason: update
4WD is offline   Reply With Quote
Old 20th Aug 2005, 02:23 PM   #2
Hans Oberlander
*Squashes UT bug*
 
Hans Oberlander's Avatar
 
Join Date: May. 12th, 2005
Posts: 204
make sure you fix the nasty HOMs in this level. i knew msm's version had it.
Hans Oberlander is offline   Reply With Quote
Old 20th Aug 2005, 02:25 PM   #3
The_Head
JB Mapper
 
The_Head's Avatar
 
Join Date: Jul. 3rd, 2004
Location: UK
Posts: 3,083
Plays nice. perhaps a little too easy to get to the switch though? maybe put it on the upper floor. I like the jails, obviously it needs more interesting death but you knew that. Perhaps lots of spikes coming through the ceiling. Bots were a little slow, but not sure what the difficulty was on.
Found 1 bug in playing it, a very nice BSP hole:
http://img.photobucket.com/albums/v6.../Shot00046.jpg

Good job so far
__________________
Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards

Last edited by Sexmachine; 21st Aug 2005 at 07:12 AM. Reason: Size of screenshot - please scale down next time - ty
The_Head is offline   Reply With Quote
Old 20th Aug 2005, 03:27 PM   #4
4WD
globle
 
4WD's Avatar
 
Join Date: Sep. 6th, 2004
Location: belgium
Posts: 194
huge bsp hole fixed (next realease)
__________________
signature
4WD is offline   Reply With Quote
Old 20th Aug 2005, 04:53 PM   #5
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,900
Code:
Failed to enter J:\UT2004\Maps\JB-EpicBoy2k4-beta1.ut2: Can't find file for package 'R3tex'
... that's when I double-click it.
I don't see it in the game's map selection.
__________________

There's a Jailbreak banner for every map.

<tarquin> great work on the llama hud, Wormbo. I really felt like puking
tarquin is offline   Reply With Quote
Old 20th Aug 2005, 05:28 PM   #6
G.Lecter
Registered Tester
 
G.Lecter's Avatar
 
Join Date: Dec. 31st, 2004
Location: Spain
Posts: 960
The missing package is in DM-Arsitocracy2004. The map uses some stuff from TAZ's map (which would be better if it was myLevel-ed )

I have some things to say about this one. I will check it more and post feedback tomorrow...
G.Lecter is offline   Reply With Quote
Old 21st Aug 2005, 07:19 AM   #7
Sexmachine
- retired -
 
Join Date: Feb. 5th, 2002
Location: Germany
Posts: 1,426
Blue release switch is not working in beta2. Looks promising, keep it coming!
Sexmachine is offline   Reply With Quote
Old 21st Aug 2005, 12:14 PM   #8
G.Lecter
Registered Tester
 
G.Lecter's Avatar
 
Join Date: Dec. 31st, 2004
Location: Spain
Posts: 960
I have tested beta1, I don't know how to unzip .7z files...
Some suggestions. Keep in mind it’s just a point of view...
- The first I did after playing the map was going to the editor and change the textures, I don’t like those ones in this map at all. Taking some textures from the HourIndusX texture pack I made the map look much cooler (IMO). If you are interested, I post a picture telling what textures I used. (Shift+T selects all surfaces with the same texture). All the pictures I have taken then are from that re-texturized version...
- The switch in the red base doesn't work...
- Most of the doorways look too brush-shaped, they need trim or meshes...
- The lighting needs some more work too. I think there should be much more blue lighting inside coming from the windows.
- The antiportals outside don’t make much sense and I think they would be better removed (add zoning instead )
- Make the main doorway to the bases wider?
- Most of the pickups shouldn’t be so near the walls IMO.
- The 100shield gives advantage to defenders (attackers won’t take it in that place). I think it should be removed. 5 vials are enough there...
- The map should have some changes in the layout to fix the lack of the Translocator (lifts).
- Remove the Flak in the hallway near the switch and place the Minigun there. Remove the Minigun outside and add a/the ShockRifle in that place.
- Execution? Ehmm... lots of bats coming through the windows? The jails should be a bit bigger btw.
- I think the playercount should be lowered 2 less bots...
- Check out the pathing, I saw a lot of bots stuck beside the SniperRifle inside the base.
- Pictures with more ideas bellow:

Keep up the good work, looking forward to the next beta...
Attached Images
File Type: jpg JB-EpicBoy Texturing.jpg (98.8 KB, 32 views)
File Type: jpg JB-EpicBoy1.jpg (43.3 KB, 23 views)
File Type: jpg JB-EpicBoy2.jpg (50.5 KB, 30 views)
File Type: jpg JB-EpicBoy3.jpg (54.1 KB, 27 views)
File Type: jpg JB-EpicBoy4.jpg (53.4 KB, 25 views)

Last edited by G.Lecter; 21st Aug 2005 at 12:54 PM.
G.Lecter is offline   Reply With Quote
Old 21st Aug 2005, 12:53 PM   #9
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,900
ok, I have the texture package (remember to import them into MyLevel before you release).
I can play the map by double-clicking the file, but it's still not listed in the Jailbreak map selection screen.
__________________

There's a Jailbreak banner for every map.

<tarquin> great work on the llama hud, Wormbo. I really felt like puking
tarquin is offline   Reply With Quote
Old 21st Aug 2005, 01:20 PM   #10
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,900
My first impression is that it's too dark! There are a number of stairs where I can't see where I'm going at all.

The two switches seem relatively close to each other, though a game with bots was ok, and didn't have too frequent releases. Like GLecter said, you might need to put in some lifts, as it takes a long time to get round the base to get to the upper floor.
Also, there's a bit of a security hole -- the small passage to the left of the base when you're in the courtyard. Remember that JB bases need to be a bit easier to defend than CTF, because you only have to fight your way IN, not out again.

Looking forward to the next version. I always like castle maps!
__________________

There's a Jailbreak banner for every map.

<tarquin> great work on the llama hud, Wormbo. I really felt like puking
tarquin is offline   Reply With Quote
Old 21st Aug 2005, 04:10 PM   #11
RevBillyG
Taking over the world.
 
RevBillyG's Avatar
 
Join Date: Nov. 10th, 1999
Posts: 1,026
Blimey! Tarquin posts beta feedback on a 2k4 map. That's gotta make the newspage
__________________

www.revbillyg.com
Jailbreak forum
RevBillyG is online now   Reply With Quote
Old 21st Aug 2005, 06:07 PM   #12
4WD
globle
 
4WD's Avatar
 
Join Date: Sep. 6th, 2004
Location: belgium
Posts: 194
Quote:
Originally Posted by G.Lecter
Taking some textures from the HourIndusX texture pack I made the map look much cooler (IMO).
indeed i like it too

Quote:
Originally Posted by G.Lecter
Most of the doorways look too brush-shaped, they need trim or meshes...
that means i would hve to rebuild the whole thing wich surpasses my ued capabilities sry.

Quote:
Originally Posted by G.Lecter
The antiportals outside don’t make much sense and I think they would be better removed (add zoning instead )
they were there to increase fps, it's zoned now in b3

Quote:
Originally Posted by G.Lecter
Check out the pathing, I saw a lot of bots stuck beside the SniperRifle inside the base.
caused by the not-working-release-switch-coz-i-cant-type-correctly bug fixed

lifts: gonna test that (i think there has to be one to go up to the switch, but was too lazy to add it in b3). but u still can shieldjump up there, same works 4 reaching the sniper from below.

ty 4 comments btw
__________________
signature
4WD is offline   Reply With Quote
Old 22nd Aug 2005, 05:57 AM   #13
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,900
Quote:
Originally Posted by RevBillyG
Blimey! Tarquin posts beta feedback on a 2k4 map. That's gotta make the newspage


/me now has 2k4 installed!
tarquin is offline   Reply With Quote
Old 22nd Aug 2005, 10:20 AM   #14
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,900
Check the floor of one of the minigun balconies -- ugly texture alignment problem.

Screenshot attached of the thing I mean with the access being too easy, & a texture problem I spotted too.

Ok if I post news on this?
Attached Images
File Type: jpg EpicBoy probs.jpg (38.4 KB, 28 views)
tarquin is offline   Reply With Quote
Old 22nd Aug 2005, 10:51 AM   #15
4WD
globle
 
4WD's Avatar
 
Join Date: Sep. 6th, 2004
Location: belgium
Posts: 194
Quote:
Originally Posted by tarquin
the thing I mean with the access being too easy
it's also easy to defend, shock combos or goo shots do miracles there not played with humans atm but with bots on godlike there's almost no way to enter the base

Quote:
Originally Posted by tarquin
Ok if I post news on this?
me on the frontpage ? yay
__________________
signature
4WD is offline   Reply With Quote
Old 22nd Aug 2005, 12:39 PM   #16
G.Lecter
Registered Tester
 
G.Lecter's Avatar
 
Join Date: Dec. 31st, 2004
Location: Spain
Posts: 960
Exclamation WTF?

Beta3 is unplayable for me... You may have done something wrong, everything around me turns completely black, while playing, spectating and also in the editor... [Picture bellow]

I keep most of what I said for Beta2, and 4 more things:
- Remove all the antiportals in the middle. Antiportals take rendering power and it's not worth keeping them if each one hides only a couple of things...
- I prefer the placement of the switches like it was in beta2. To make them more defendable, make the main doorway to the switch room wider...
- Definitely, connect the Amp room to the base, it would be attractive enough in that way... and I'm not sure about having 2 amps in such a small map. Why don't you modify the building in the middle and place a single Amplifier there?
- About the lift placement (per base): 1 outside (SniperRifle), 1 Where the Linkgun is, and another one where the ShockRifle is (if you move the switches down again...) would be OK IMO...
- I can't say more because that bug is so annoying...
Attached Images
File Type: jpg EpicBoy-AnnoyingThing.jpg (34.8 KB, 20 views)

Last edited by G.Lecter; 22nd Aug 2005 at 12:44 PM.
G.Lecter is offline   Reply With Quote
Old 22nd Aug 2005, 01:36 PM   #17
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,900
I have the same lighting problem with beta 3.

I agree with G.Lecter's suggestion for lift placement

and... redeemers???
tarquin is offline   Reply With Quote
Old 22nd Aug 2005, 09:06 PM   #18
Hans Oberlander
*Squashes UT bug*
 
Hans Oberlander's Avatar
 
Join Date: May. 12th, 2005
Posts: 204
fix please.
Hans Oberlander is offline   Reply With Quote
Old 23rd Aug 2005, 07:18 AM   #19
4WD
globle
 
4WD's Avatar
 
Join Date: Sep. 6th, 2004
Location: belgium
Posts: 194
omg... i surely did something wrong with importing those hourindusx textures gonna upload another version without them this evening, maybe i can also get the lifts in 4 that one

and yes: redeemers great fun, one of the best parts in epicboy
__________________
signature
4WD is offline   Reply With Quote
Old 23rd Aug 2005, 12:35 PM   #20
G.Lecter
Registered Tester
 
G.Lecter's Avatar
 
Join Date: Dec. 31st, 2004
Location: Spain
Posts: 960
No, they are not the textures, I changed them and I did not get any bug like that...

To lower the Filesize:
- Select all the surfaces and set the lightmap to 32. Only put the lightmap to 4 in surfaces that need shadow detail...
- Go to the 'Build options' window (next to the 'Build All' button) and select DXT1 for the lighting compression...

To increase the Framerates a bit:
- Remove the Antoportals (already said )
- Remove complex geometry. There are lots of complex brushes that could be replaced by simpler shapes. Also, if you are patient enough, most of the brushes are not aligned to the grid...
- Some complex brushes are repeated more than once and they would be better converted to staticmeshes (especially the blue one in this picture)

About the deemers, It's not very fair being taunted just because the other team shot one of those nuclear missiles... In CTF you can stop a flagrun, but in JB you can make a taunt just for that... I would remove them...
Attached Images
File Type: jpg EpicBoy-Brushes.jpg (85.1 KB, 27 views)

Last edited by G.Lecter; 23rd Aug 2005 at 12:39 PM.
G.Lecter is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:01 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

Copyright ©1998 - 2009, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by ITXen