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#1 |
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JB-Gravity Beta
Hi
Here's something I've been working on for a few weeks. It's a small 6 - 10 player map for Jailbreak 2k4, with a hi-tech/surreal theme. Any feedback would be much appreciated. ![]() Known Issues: - You can translocate onto the glass stripes in the roof of the arena. - Projectiles can hit the sky in the arena. - Red / blue trim meshes near the roof aren't properly lit in the bases. - There is a lighting error on one of the grate meshes in the middle area. - No panorama or loading screen yet. - Framerates may go a bit slow for some people at the middle area. - Level max. player count says 12, I might change this to 10. Download: http://sa.beyondunreal.com/hazel/jb-gravity-beta1.zip ![]() ![]() EDIT: Download links (updated full version): http://hazelwhorley.com/downloads/jb-gravity.zip http://nalicity.beyondunreal.com/map_hub.php?mid=8625 http://www.mapraider.com/maps/?fileid=3216 Last edited by Hazel.H; 15th Apr 2006 at 07:07 AM. Reason: Fixed broken links and images |
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#2 |
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I like this. I like this a lot! Great layout, clean gfx (I hate all too much pretty crap cluttering my screen).
Framerates are definitely an issue. They're not particularly low, it's just they should be a lot higher given the simplicity of the map. Great job though. One of the most playable maps I've seen for a long while. |
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#3 |
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Those shots look good
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#4 |
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Do you have any suggestions on how to improve the frame rate? It's all zoned, I've used antiportals and some mesh cull distances. It doesn't seem like there's anything in particular causing the fps loss, however it slows down when there are a lot of bots in the lower middle area. There are a few emitters at the middle area but removing them didn't make much difference.
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#5 |
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I am playing some matches tomorrow.
![]() I had a look quickly in the editor yesterday and I don't know why did you put so many blockingvolumes around the meshes if their collisions are still 'on'. Setting collisions of blockingvolumed meshes to false might help a bit in framerates.
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
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#6 |
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Oh I forgot...
Welcome to Jailbreak mapping! ![]() (Maybe we should do a little banner for new mappers or something!)
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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#7 |
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Welldone, fun map
![]() I didnt find any real problems in there, only the framerate in the middle which im sure you will fix some how ![]() I played with 10 bots and captures were sometimes short; maybe because the first place the bots goto is the middle ![]() keep at it Hazel
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#8 |
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Great layout (a bit Snowdog like :P), I like it a lot.
Just some major standard Jaildoor issues (which seem to be overlooked by lots of JB mappers ):Put the jaildoors on CrushWhenEncroach (otherwise you can stand under it when closing). Put the dooractors on bBlockedWhenClosed=True (otherwise bots will try to walk through it even if the door is closed). Welcome Hazel
Last edited by CoolDude; 19th Jul 2005 at 11:24 AM. |
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#9 |
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OK, I played it once.
- I think the 50shield and the BioRifle should be swapped. The high walkway is the best way to attack the switch, With a shield there is even more attractive. - Remove the collisions of the volumed meshes. - Add blockingvolumes to aviod what you said about translocating... ![]() - The framerates brop a bit sometimes, especially during the execution. Are the movers in the jails too high-poly? - You also can make the emmitters disappear in low world detail: Advanced->bSuperHighDetail=True - The floors are using a shadder, aren't they? Check if the framerates go higher replacing the shader by a normal texture... ![]() - The players that touch the jaildoor should die. Is possible making this? - Picture 1: I think a lift would be better instead that jumpad. ![]() - Picture 2: Bugs. Probably a card croblem. Check them out...
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | Last edited by G.Lecter; 19th Jul 2005 at 01:28 PM. |
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#10 |
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Thats a card problem to do with the GeForce 440 MX, so its probably a shader issue (at least thats what usually sets it off). It's also the reason I finally switched round the graphics cards in my machines - I got sick of seeing that bubble texture all over the place. Play CTF-CBP1-Betrayal and you'll see what I mean.
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#11 | |
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Quote:
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
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#12 |
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Ohhh, so it was projectors causing that error. I thought it was the same old shader issue. Does that mean if I had disabled projectors I could have...ahm...avoided that issue?
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#13 | |||||
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Thanks everyone, the frame rate got a bit better after removing mesh collisions, but i'm still working on it.
I've fixed the stuff in the first list and what cooldude said.Quote:
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but perhaps just on one side of the door because I don't want anyone running into it from outside Quote:
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#14 |
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Just came from playing and woah! You got my attention. The layout is insane and defending is a challenge against an enemy rush. I love the map! The execution is genious! That has to be one of the best executions I've ever seen. It would be nice to have jailed players gib when they touch the dorr, but definately not non-jailed ones. The map is brilliant, layout is great. There are some door issues with the jails as already mentioned and FPS rates are a problem too. Overall, I really enjoy the map. I do not agree with replacing the jump pad with a lift, I think that jump pad can and should stay. The only part of the map I haven't run through yet is the arena if there is any.
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#15 |
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Update
I've uploaded an updated version of the map (beta 1.3)
Downloads: jb-gravity-beta1_3.zip(6.7MB) jb-gravity-beta1_3_nomusic.zip(2.8MB) - A smaller download if you already have the music file Fixed in this version: - Added blocking and limitation volumes in the roof of the arena - Fixed trim meshes which weren't lit properly - Fixed error on grate mesh in middle area - Changed max. player count to 10 - Added a mini map and loading screen - The jail door now kills players who walk into it from the jail side - Switched around the shield and bio rifle in the bases - Corrected the door actor and jail door properties - Stopped bots from shield jumping onto some jump spots in the arena - Changed the textures on some of the movers in the jails - might have missed some other changes The frame rate still sucks a bit, but the collisions thing helped but it didnt make much difference. It's been like that for ages, maybe it's the skybox. thankyou again, you're all really helpful here
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#16 |
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Firstly, I too really like this map. I dont know what exactly, but it seems be similar to the original UT style of JB maps... and that's not an insult. The music too is excellent, and it makes me think, for some reason, of The Matrix series. I'm pleased to see a nice LoadingScreen and a nice PanoramicMap too
Anyway, I've popped into the editor... ![]()
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
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#17 | |
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![]() ![]() problems with anti portals? Zeds your man
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#18 | |
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The music is from the matrix official sound track, but I borrowed it from the makers of the map ONS-Roadrage (with permission) everything else works great you're a genius
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#20 |
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Tested the new beta.
![]() - The small bugs in the centre room have been fixed. The texture bellow the switches still looks green though. - I have trouble with the jumpad when I want to take the switches (I am kicked to the other jumpad instead to the switch), that's why I think a lift would be better... - The 100KegHealth is too much I think, Maybe it should be replaced by a few vials... - Same for the Amplifier in the arena, a 50shield would be beter in my opinion. - I think the Minigun is too powerful to have it beside the jail, check how the map works with a different weapon there... - The camerascreen is what is dropping the framerates in the jail. Remove that scripedtexture and add a materialsequence instead... ![]() It's going very nice, keep working...
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
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