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JB-RimeValley
OK, its time for me to show the large vehicle map I've been working on for a while now
![]() The dense fog and freezing temperatures combine to give this valley its name; 'Rime ice' is a type of frost that results from fog freezing. This usually forms on trees and buildings, but it can also form on corpses too. This is a large snowy map designed for over 20 players. Note that the game will be very boring if you dont have enough players in, especially online, as bots will only make up the numbers to total 8. The basic shape of the map is a figure-of-eight, with the bases being back-to-back, and a valley in between them. Each team has two jails. Within each base there are two switches, and something that must be stressed very strongly is that the switches only open one of the two jails, so if you wish to release your entire team, make sure you hit both switches in the enemy base. Each base has: 1 Manta, 1 Scorpion, 1 Hellbender, 1 Goliath, and 2 Raptors. There is an East, Center (North), Center (South), and West Jail. In addition to the above vehicles, at the exit of each team's center jail there is: 1 Manta, 1 Scorpion, 1 Hellbender, and 1 Raptor. Its very hard to determine the correct number and type of vehicles given testing with bots alone, so these are subject to change. I've tried to make a map where there's something for everyone to do, whether you're defending, attacking, roaming... or jailed.
Normally, my panoramic maps are actual screenshots of the map. Not long ago in an early alpha version it was determined that the map was a bit dull, which I agreed with. After all, it was just a dull grey-and-white texture. So I got creative, and because of the 5-attachments-per-post limit, you'll have to get the map to see it. There's a final feature that hasn't been mentioned yet; the execution. That'll be mentioned in the next post. And now for some screenshots:
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation Last edited by ZedMaestro; 9th May 2005 at 11:21 AM. Reason: Follow the dots on the Jail Map :) |
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#2 |
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Pic 1 of this post shows an example of the jail maps, which, via good communication, can be used to give free players advanced information about the current situation of the game.
The execution for this map is brand new; its the Freeze execution featured in the new a couple of weeks ago, and I'm pleased to say that its now fully functional.
So now its time for the first beta link. You'll have to manually add bots to make the total number of players more realisitic given the size of the map. If you don't know how, bring up the Console and type "addbots x" where x is a number. Have fun ![]() JB-RimeValley-Beta1 You also need the JBExecutionFreeze actor.
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation Last edited by ZedMaestro; 9th May 2005 at 01:07 PM. Reason: Added JBExecutionFreeze link |
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#3 | |
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Quote:
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#4 |
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Oh yes, JBExecutionFreeze is meant to be a separate file. Here it is.
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation Last edited by ZedMaestro; 9th May 2005 at 12:38 PM. Reason: Oopsie |
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#5 |
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Interesting map:
![]() - I think the indoors should be a little colder, especially the jails, the emmiters in the execution should be much bigger too... - Some doors look too white IMO... - The map is too big and I get lost easily, is it possible adding a radar map (with the teamates’ position)? ![]() - I miss some vehicles of my team near the enemy base, my vehicle might disappear when I release… and it would be a pain going back on foot, so my only good choice is camping around the enemy switches and release again and again... . Add 1-2 opposite-team vehicles around the jails and/or make neutral the Scorpion and the Manta between the jail and the base...- The minigun turrets are not team-specific... ![]() - There is a hole in the jails and I could fall through it. Yeh, I smell it is a escape path, but could you make something to make possible escaping but not falling...? - Bots sometimes get a vehicle and leave it too early, and they are not very interested in the Hellbender and the Tank... I have not seen them using the turrets either... - Add more link ammo in the lockers, now there is not enough to heal big vehicles... Last edited by G.Lecter; 9th May 2005 at 01:42 PM. Reason: Spelling |
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#6 |
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation Last edited by ZedMaestro; 9th May 2005 at 01:47 PM. Reason: I can't match up font style tags correctly :rolleyes: |
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#7 | |||
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OK, We'll have to wait for JB2004c for a better bot code. Anyway I played it again and the bots used the turrets and the tanks... So the bots are not a problem...
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#8 | |
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The only place I managed to get stuck was in the shaft that the raptors use to leave the base. They don't open from the outside (presumably to keep vehicles out of the base), and it's impossible to get out of there without the xloc or a raptor. It is also possible to get out of the escape just using the shield gun. However, it's far harder than the normal escape, and even if you make it you'll only have ~7 health. And I'd love to see what would happen if you built a ladder on top of that air vent and then hit the release switch
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#9 |
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I've fixed the doors by making them a DynamicLightMover.
The TeleportReleaser Addon is never used, and does actually result in a small complication in this map in that if one switch is pressed, the attacker doesnt get the chance to hit the other switch. Lets wait for other people's opinions. I've already implemented the other changes too already, as well as more sounds. Aersik... what kind of shield gun do you have? Its not possible to get out with a regular shield gun, which leaves you with 47 health after a failed attempt anyway. About the Raptor roof... yes, its intentional that the doors dont open. I'll see if I can set up something that kills the pawns who are stupid enough to get there. Another Edit: With the currently-available actors its not possible to fix that. I need a volume that can only damage players who are not in vehicles.
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation Last edited by ZedMaestro; 9th May 2005 at 02:29 PM. |
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#10 | |
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![]() Personally I don't think you should do anything about it because of it's difficulty, but I was just pointing it out in case you wanted to remove it. |
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#11 |
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Now thats cheeky
![]() Surely if I dont change it, you've (and anyone else who masters it) has a permanent ticket to freedom? ![]() The best way to prevent such escapes would be to use a door of some sort that opened when the switch was pressed.
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
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#12 | |
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![]() If you just make the hole a little bit higher you'll prevent people shield jumping out. It's pretty much the maximum height for 3 shield jumps at the moment. Unless you can shield jump off people in a ladder, of course. Last edited by Aersik; 9th May 2005 at 03:30 PM. |
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#13 | |
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![]() ---- 1: your probably aware bots dont like using Raptor in arena...so yeah 2: I did notice vehicles vanishing at red base, but not at blue ![]() 3: ![]() silly tart got stuck a heafty kick up the bum does the job but if last"women" standing, dont know if she could move.The execution is kinda cool though i was expecting it to be abit more...dromatic
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#14 |
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Nice Zed! Can definately see some good games on this one
![]() I must admit though I agree with G.Lecter - this makes me kinda think we should add a feature in JB2004c to be able to use the radar map functionality (or maybe we can already?). I just drove around with the scoreboard open
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#15 |
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There already is a Radar-Addon in development... its just not making any progress. You could pop into the Core Dev forums and you can pick it up from there.
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
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#16 |
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Very cool map indeed , i really like the layout and the bot played fairly well.
The new jail execution is cool also. I really like the jails, but i wonder what the switch is used to , pushing a player that stand in the midle to free him? This map is good for alot of players. And it's your best map so far i guess.
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"No, PC has custom stuff like mouse control, text chat in game, and graphics settings". |
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#17 | |
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Last edited by G.Lecter; 11th May 2005 at 12:23 PM. |
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#18 | |
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
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#19 |
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Alright, i'll give it a whirl and edit this post.
Edit: ![]() In this pic, it looks like you've moved the door down too far to see the door molding, check to see the others ones that have this. thanks ![]() This is what im asuming is what your aiming for. looks good 2. I'd also like to note that the bots (as mentioned before) don't really care about jumping into vehicles (much) like the tank for example 3. I love the arena (i kiss you on the cheek for raptor arena) Last edited by Matthew Leech; 10th May 2005 at 06:50 PM. |
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#20 | |
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My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
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