PlanetJailbreak
top_profile.gif top_register.gif top_calendar.gif top_members.gif top_faq.gif top_search.gif top_home.gif top_logout.gif

Go Back   BeyondUnreal Forums > Mods > Jailbreak > General > Jailbreak Maps and Add-Ons

Reply
 
Thread Tools Display Modes
Old 8th May 2005, 06:06 PM   #1
CoolDude
Registered User
 
CoolDude's Avatar
 
Join Date: Feb. 22nd, 2003
Location: Netherlands
Posts: 914
JB-LostCanyon-v2

As already mentioned in this thread, the great mapper Sludge left behind two maps which were never 'officially' released.
Here is one of them. Some of you already know this map, it is running on some servers.

However, some things in the map needed fixes, or finishing touches.
When contacting Sludge, he mentioned that he abandonned UT mapping completely, and he said it was OK for me to do the required changes.


So here it is: JB-LostCanyon-v2-beta1


Changes from the last known LostCanyon version:
- Changed loading screen
- Changed screenshot into material sequence
- Rescaled some brushed (to get rid of HOMs)
- Changed some Mesh positions (to remove HOMs and avoid stuck players)
- Changed arena timings
- Fixed Zone portals, added Zone Info
- Fixed some labels
- Added some blocking volumes
- Remade JBPanorama
- Added some DamageVolumes
- Added assault paths
- Added Defence points

Changes since JELP version (yes, there was one):
- Fixed Arena lighting
- Added some local messages
- Put in the open jaildoors of the [B1] version
- Changed assault paths
- Added more blocking volumes
Attached Images
File Type: jpg LostCanyon1.jpg (175.6 KB, 86 views)
File Type: jpg LostCanyon2.jpg (144.9 KB, 53 views)
File Type: jpg LostCanyon3.jpg (172.4 KB, 66 views)
__________________
CoolDude is offline   Reply With Quote
Old 8th May 2005, 06:45 PM   #2
ZedMaestro
Useless
 
ZedMaestro's Avatar
 
Join Date: May. 18th, 2003
Location: Dorset, England
Posts: 1,206
Just from the pics... put down some more terrain layers.
__________________
My Maps:
UT: JB-HallOfGiants
UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero
Jailbreak 2004 Bonus Pack: Classic Maps
JB-Furia
JB-Relic
JB-Coralation
ZedMaestro is offline   Reply With Quote
Old 9th May 2005, 01:03 AM   #3
Matthew Leech
Is not my real name.
 
Matthew Leech's Avatar
 
Join Date: Mar. 11th, 2005
Location: No! That is NOT my self portrait!
Posts: 98


I'd suggest making a force field instead like in oasis. this door isnt working.



BSP HOLES GALORE, I GO THROUGH EVERYTHING!!!AHHH



We need to rework the terrain blending here.



OOps. raise that shock core.



More BSP HOLES



Looks too awkward. replace it with the rock tex.



Got up here.



Hole behind here.



Looks wierd, texture isnt blending.



Another BSP hole :S

thanks man, fun testing. took about 2 hours! :O. yeah i know i just wanna help out and i hope you fix the map. good job.
__________________
Matthew Leech is offline   Reply With Quote
Old 9th May 2005, 02:13 AM   #4
CoolDude
Registered User
 
CoolDude's Avatar
 
Join Date: Feb. 22nd, 2003
Location: Netherlands
Posts: 914
Thanks Kinetik.

Quote:
Originally Posted by Pic1
... this door isnt working
The door works (last time I checked), I think you mean the door cutting through the static mesh of the rock?
Quote:
Originally Posted by Pic7
Got up here.
I know, otherwise you probably would have been death
Quote:
Originally Posted by Pic2,5,10
"another BSP hole"
When you write "another BSP hole", it looks to me you are talking about the lack of (Karma) collision of static meshes after you've been killed.
@ Mappers: Is there really nothing else I can do about it then sticking every Rock and Wall full of blocking volumes?
__________________
CoolDude is offline   Reply With Quote
Old 9th May 2005, 02:33 AM   #5
RevBillyG
Taking over the world.
 
RevBillyG's Avatar
 
Join Date: Nov. 10th, 1999
Posts: 1,026
Quote:
Originally Posted by CoolDude
@ Mappers: Is there really nothing else I can do about it then sticking every Rock and Wall full of blocking volumes?
Pretty much I'm afraid. If you're using custom meshes however, you can set the collision to block karma. Goto the static mesh browser and set UseSimpleKarmaCollsion to False (although it's far better to set up the collision from within Max or Maya you'll get less of a fps hit). Obviously, you can't change those properties in a default package, so if you are using those then it's blocking volumes all the way.
__________________

www.revbillyg.com
Jailbreak forum
RevBillyG is offline   Reply With Quote
Old 9th May 2005, 03:43 AM   #6
ZedMaestro
Useless
 
ZedMaestro's Avatar
 
Join Date: May. 18th, 2003
Location: Dorset, England
Posts: 1,206
Well, you can change the properties of the default packages by duplicating them into myLevel...
Right-Click the staticmesh > Convert > To Static Mesh > name it > then do what Rev said for custom meshes.
__________________
My Maps:
UT: JB-HallOfGiants
UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero
Jailbreak 2004 Bonus Pack: Classic Maps
JB-Furia
JB-Relic
JB-Coralation
ZedMaestro is offline   Reply With Quote
Old 9th May 2005, 04:42 AM   #7
CoolDude
Registered User
 
CoolDude's Avatar
 
Join Date: Feb. 22nd, 2003
Location: Netherlands
Posts: 914
Quote:
Originally Posted by ZedMaestro
Right-Click the staticmesh > Convert > To Static Mesh.
Lol, convert StaticMesh to Staticmesh, I never tried that.
I always converted it back to a Brush first.

All the rock meshes are already in MyLevel, so I will try that.
I just hated the idea of having to fill all these rocks and walls with BlockingVolumes.
__________________
CoolDude is offline   Reply With Quote
Old 9th May 2005, 08:15 AM   #8
Aersik
Turbo charged pogo stick
 
Aersik's Avatar
 
Join Date: Feb. 9th, 2005
Posts: 75
You can climb on just about everything on this map, but I couldn't find anywhere that was well hidden.

If you want to keep people off the top of the jail you'll have to extend the pain volume to include the edges.

It's possible to xloc on top of the cliff near the lightning gun. The map shows where exactly.
Attached Images
File Type: jpg canyonedge.jpg (102.8 KB, 36 views)
File Type: jpg canyonxloc.jpg (87.1 KB, 34 views)
Aersik is offline   Reply With Quote
Old 9th May 2005, 06:50 PM   #9
Matthew Leech
Is not my real name.
 
Matthew Leech's Avatar
 
Join Date: Mar. 11th, 2005
Location: No! That is NOT my self portrait!
Posts: 98
Well, for the door. It just doesn't work ok. I.e. the door goes through the rock..can u just make a forcefield like in oasis?

Oh, and good luck with the blocking of the stone.
__________________
Matthew Leech is offline   Reply With Quote
Old 23rd May 2005, 10:36 AM   #10
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
Quote:
Originally Posted by Matthew Leech
Well, for the door. It just doesn't work ok. I.e. the door goes through the rock..can u just make a forcefield like in oasis?
.
Actually There is no real problem with the door going through the rock
the thing that bothers me more is the lighting of the door
(or better to say there ain't any lighting on it)
As long as the door blocks the players, what's the real problem?
Vatcilli zeitchef is offline   Reply With Quote
Old 23rd May 2005, 10:56 AM   #11
4WD
globle
 
4WD's Avatar
 
Join Date: Sep. 6th, 2004
Location: belgium
Posts: 194
ty for making holes in the door again now u can shoot ppl again while being jailed much more fun
__________________
signature
4WD is offline   Reply With Quote
Old 23rd May 2005, 01:05 PM   #12
Hans Oberlander
*Squashes UT bug*
 
Hans Oberlander's Avatar
 
Join Date: May. 12th, 2005
Posts: 204
Cooldude? Can you make a nice crack in the rock for the door to open into to fix the door dissapearing into the rocks?
Hans Oberlander is offline   Reply With Quote
Old 24th May 2005, 02:54 AM   #13
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
Really dude seeing you at work is great.
As soon as I have a computer that can actually run Unreal ed 3.0
I'll certainly give it a try!
(Damn thing can only run Ued 2.0)
Vatcilli zeitchef is offline   Reply With Quote
Old 27th Jul 2005, 08:00 AM   #14
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,900
What's the status of this map? Any news?
__________________

There's a Jailbreak banner for every map.

<tarquin> great work on the llama hud, Wormbo. I really felt like puking
tarquin is offline   Reply With Quote
Old 29th Jul 2005, 05:11 PM   #15
CoolDude
Registered User
 
CoolDude's Avatar
 
Join Date: Feb. 22nd, 2003
Location: Netherlands
Posts: 914
Quote:
Originally Posted by tarquin
What's the status of this map? Any news?
Still working on it. I tried to get into 3dsMax for a while.
I now decided to solve it with vertex editting, but I sometimes throw the map into a corner when UED crashes on me for the 10th time in a row.

But it will be finished, soon hopefully.
__________________
CoolDude is offline   Reply With Quote
Old 29th Jul 2005, 06:11 PM   #16
RevBillyG
Taking over the world.
 
RevBillyG's Avatar
 
Join Date: Nov. 10th, 1999
Posts: 1,026
If you need any help making custom meshes, gimme a shout
__________________

www.revbillyg.com
Jailbreak forum
RevBillyG is offline   Reply With Quote
Old 7th Aug 2005, 08:57 AM   #17
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
We hear little about this map lately
still working on it?
Or are you already doing something else?
Vatcilli zeitchef is offline   Reply With Quote
Old 7th Aug 2005, 01:32 PM   #18
CoolDude
Registered User
 
CoolDude's Avatar
 
Join Date: Feb. 22nd, 2003
Location: Netherlands
Posts: 914
Damn, I hate "real life" sometimes
But no, it's not abandonned.
__________________
CoolDude is offline   Reply With Quote
Old 8th Aug 2005, 12:48 PM   #19
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
Yippee Thats what I wanted to hear, I right now have got about 25-30 jb maps on my com and 'bout 40% of them is beta.
So I think some extra would not hurt
Vatcilli zeitchef is offline   Reply With Quote
Old 22nd Mar 2006, 03:20 PM   #20
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,900
CoolDude, do you have time to wrap this one up?
If not, do you mind of another mapper finished it? care to nominate anyone?
__________________

There's a Jailbreak banner for every map.

<tarquin> great work on the llama hud, Wormbo. I really felt like puking
tarquin is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:53 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

Copyright ©1998 - 2009, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by ITXen