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Old 1st Apr 2005, 01:54 PM   #1
Kantham
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Exclamation Now Avalible For Beta1!

The map is Now avalible for Beta download.

Post completely edited - Sorry for the retard inside the progress of it

Critizing the map will make me improve it. So don't be afraid to tell me what you Really think about it.

-Good Pathing, bot's are damn slow becasue they are gathering weapons.
-The Gore's beam effect don't show up in all zones.
-Sentinel cannon for executions is not shoting at the targets all the time.
-good item placment. What about the 50 Shield near the base?
-Lightning problably unfinished. I guess it's ok though.
-No keg or super shield.
-Large scaled map.
-No arena for beta1.
-LTG far away from flag (inside the middle)
-Bio/Link gun near the Switches.
-Bots use all the paths
-Alot of sound used inside the map.
-Good framerates for everyone i would guess.
-Music inside the zip from Perfect dark N64.
-Enjoy.

JailBreak-Solide Hovering Station Beta1

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Last edited by Kantham; 6th Jul 2005 at 11:59 AM.
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Old 1st Apr 2005, 03:03 PM   #2
Ravu al Hemio
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Looks a bit crude but good nonetheless!

Looking forward to following the development of this map!
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Check out my wiki profile page for information about my UnWheel Big Air Timed mod and a way of porting UT2003 announcers into UT2004.
I have also written a tutorial on making announcer voice packages for Jailbreak.
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Old 1st Apr 2005, 03:52 PM   #3
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Bright and clean. I like
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Old 6th Apr 2005, 02:20 PM   #4
Kantham
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UPDATE

Now working on jails , lighning , bot support , and red base , under passage.
Attached Images
File Type: jpg Shot00098.JPG (38.1 KB, 45 views)
File Type: jpg Shot00099.JPG (52.7 KB, 52 views)
File Type: gif woot.gif (26.7 KB, 41 views)
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Last edited by Kantham; 6th Apr 2005 at 02:58 PM.
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Old 6th Apr 2005, 07:01 PM   #5
Birelli
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I like the style of the architecture, it has a nice clean look to it. In that hallway you first showed shots of though, consider retexturing the outer walls. Even just tweaking the scaling so it repeats evenly between girders would help. It just looks a little odd how it tiles behind the girders, maybe inset cubes in that wall so you can put a trim texture behind the girders and then just make sections of that wall texture between them.
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Old 6th Apr 2005, 07:14 PM   #6
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Yea , the outer walls could use somework , i am not quite sure of what you are meaning with the rest , the main room (laser thing room) need apointment , it don't fit with the rest imho.
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Old 6th Apr 2005, 08:13 PM   #7
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This is what you will see from the arena. (so far)
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Old 7th Apr 2005, 06:27 PM   #8
Matthew Leech
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make sure you release a BETA, and make SURE you read my post.

Thank-you

greetz - matteo
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Old 7th Apr 2005, 06:34 PM   #9
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I know , i will release the beta (when it's done)

Any good file hoster?
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Old 7th Apr 2005, 11:10 PM   #10
Matthew Leech
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ask sexmachine, i think he is nice enough to allow you acces to his ftp.

although of course i remember him saying you were only allowed puting betas on there so

pm him

cya
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Old 8th Jun 2005, 07:13 PM   #11
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Well , sorry , it's ben a while , i got back on it today

I removed alot of nubish stuff i made (like the bottom , wich i can admit it do look ugly)

played with ligning a little more , added more efect to the gore by adding emmiters using my new skills ( 3 month of UED training again since the start-build of cawan.

I work better with BSP and meshes now. I will post pic proly tommorow and start to work on the lower level and jail , and ..... Finish it?
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Old 9th Jun 2005, 05:53 AM   #12
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Looks good so far. I like the spining bit, looks really different, will make a good focal point in the map.
If you want a download mirror just lemme know.
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Old 9th Jun 2005, 02:37 PM   #13
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Oh thanks that will be ok. A good guy on the forums gave me a webspace for hosting stuff. Thanks though
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Old 10th Jun 2005, 12:51 AM   #14
Hans Oberlander
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Wow, Kantham looks awsome and i'll test it for you!
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Old 5th Jul 2005, 12:52 PM   #15
Spudsy
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WTF? Have we lost all of our hope with these maps? Is this one going into the bin too, or are you gonna pick up the work on it again?
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Old 5th Jul 2005, 12:58 PM   #16
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I worked on it yesturday. I don't rember very well the even tag and stuff for jail so i need to consume more time in the JDN to re-learn it, and i have been busy with alot of stuff.

BTW
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Old 5th Jul 2005, 01:03 PM   #17
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WTF does that have to do with this? Stay on topic. Man, lately Kantham you've been finding anything to complain about. You remind me of my mother in that no matter how well a job you do, she will always find something wrong with it, and you will never hear the end of it.
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Old 5th Jul 2005, 01:50 PM   #18
Kantham
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Anyway , sorry for the wait people. I have been a little busy (more than i thought)

So here are here the screenies



Might be done very soon, i will use the Assault ceiling turret for the execution. I thinked alot of the item placement aswell. Sorry for the late again.
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Old 5th Jul 2005, 01:52 PM   #19
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Eh, it's no biggy, just afraid we might lose it, cause the map looks very nice.
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Old 5th Jul 2005, 03:25 PM   #20
The_Head
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Any chance of a basic idea of what the overall layout is going to be like? or is it going to be a surprise?
1st picture doesnt load. btw, I hope thats not final lighting
looks a bit square aswell. LoL

Really I do like the look. Its like no other map I've seen before wish I was better in photoshop to make textures and could make meshes with something....
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[21:14] <The_Head> i feel dirty
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