|
|
|
|
#1 |
|
JB-ScorchedEarth
Conversion of the DOM map. Good way to learn the new features of UEd 3.
I had to make some changes. I have duplicated the central building so that there's a starting zone specific to each team. In these buildings I duplicated the teleporters (there was too much telefragging). JB-ScorchedEarth-beta (Thx CD for your patience in helping me with the loading screen )
Last edited by Rob; 25th Jan 2005 at 05:42 PM. |
|
|
|
|
|
|
#2 |
|
- retired -
Join Date: Feb. 5th, 2002
Location: Germany
Posts: 1,426
|
I must be dreaming ...
![]() EDIT: Plays very well - I'll upload the map to the server tomorrow.
Last edited by Sexmachine; 25th Jan 2005 at 05:04 PM. |
|
|
|
|
|
#3 |
|
Rob is back! Yeehaw!
|
|
|
|
|
|
|
#4 |
|
You'd better not, SM. Saws don't rotate online. We're trying to fix that.
Last edited by Rob; 25th Jan 2005 at 05:35 PM. |
|
|
|
|
|
|
#5 |
|
The map looks great Rob!!!!
|
|
|
|
|
|
|
#6 |
__________________
My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
|
|
|
|
|
|
#7 |
|
About the saw not working online - if you did what I suggested, you need to use a NetworkEmitter, or perhaps the JB specific one that worbmo did (JBClientEmitterTriggerable maybe). If you are using a constantly rotating mover, you need to use a ClientMover.
|
|
|
|
|
|
|
#8 |
|
Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
|
I positively like the jails and especially their "doors"...
![]() ...really adds a twist to jail fights with the hammer... |
|
|
|
|
|
#9 | |
|
Quote:
Is this something that ALWAYS has to be done when converting a UT2003 map to UT2004? Are there any other things too? Could someone upload a few screenshots please? I think this calls for a news post...
__________________
<tarquin> great work on the llama hud, Wormbo. I really felt like puking
|
||
|
|
|
|
|
#10 | |
|
Quote:
__________________
My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
||
|
|
|
|
|
#11 |
|
JB-ScorchedEarth-beta2
Which size do you want your screenies Tarquin ? Last edited by Rob; 26th Jan 2005 at 02:06 PM. |
|
|
|
|
|
|
#12 | |
|
Quote:
Is there some massive bug in that class then?
|
||
|
|
|
|
|
#13 | |
|
Quote:
-- anything that I can resize or crop to 300x225
|
||
|
|
|
|
|
#14 |
|
Like these ?
|
|
|
|
|
|
|
#15 |
|
Nice! Is the middle one inside the jail? What are those blood-covered cogs?
I'll post this Saturday or Sunday along with a lockdown reminder -- just remembered I have something from Zed to post too, that won't keep...
__________________
<tarquin> great work on the llama hud, Wormbo. I really felt like puking
|
|
|
|
|
|
|
#16 |
__________________
My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
|
|
|
|
|
|
#17 | ||||
|
Quote:
Quote:
Quote:
Quote:
|
|||||
|
|
|
|
|
#18 |
|
Yes, all the weapon bases have the wrong skin texture.
When you start up Ued3, by default the texture browser appears too. weaponBaseTEX in the 2k4Chargers is the correct skin texture, but you can make your job simpler by:
__________________
My Maps: UT: JB-HallOfGiants UT2004: JB-SavoIsland-Gold, JB-Conduit-Gold, JB-Cosmos, JB-SubZero Jailbreak 2004 Bonus Pack: Classic Maps JB-Furia JB-Relic JB-Coralation |
|
|
|
|
|
|
#19 |
|
/me grabs the info for the wiki.
|
|
|
|
|
|
|
#20 |
|
I'm not sure if it makes a difference, performance-wise, but you can just press "empty", to empty the skins array instead of clearing them and leaving blank entries there.
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|