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Old 14th Nov 2004, 02:39 PM   #1
CoolDude
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JB-Chrome for JB2004

For those who are interested, here is a nice playable map for JB2004:

JB-Chrome-beta
/edit: Removed beta-link due to the release the final version.

Don't expect too much from it, it's just a basic conversion of CTF-Chrome.
I did this to familiar myself a bit with UED3 (StaticMeshes, Emitters, ScriptedTriggers, AlphaChannels, etc.) and the new Jailbreak200x actors. I called it beta at the moment, so if you have any remarks, let me know.

Quote: I'm not a coder, I'm not a mapper, I just love Jailbreak.
Attached Images
File Type: jpg JB-Chrome-Screenshot1.jpg (114.2 KB, 126 views)
File Type: jpg JB-Chrome-Screenshot2.jpg (121.6 KB, 107 views)
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Last edited by CoolDude; 2nd Jan 2005 at 10:34 AM.
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Old 14th Nov 2004, 07:11 PM   #2
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Having a 'squizz' at it now
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Old 14th Nov 2004, 08:22 PM   #3
ZedMaestro
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Simply from screenshot 2, make sure you set the correct skin to the new weapon bases... PLEASE!.
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Old 15th Nov 2004, 02:30 AM   #4
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You can just "delete" the skins in fact...
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Old 9th Dec 2004, 02:56 PM   #5
Kantham
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Quote:
Originally Posted by ZedMaestro
Simply from screenshot 2, make sure you set the correct skin to the new weapon bases... PLEASE!.

i understand your sufering ....
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File Type: jpg 001.JPG (9.7 KB, 55 views)
File Type: jpg 002.JPG (11.3 KB, 54 views)
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Old 9th Dec 2004, 03:33 PM   #6
tarquin
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Looks nice!

Mind if I post one of those screenshots and a news article about this in a couple of days?
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Old 9th Dec 2004, 04:14 PM   #7
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OK, been through it a bit more...

ROFL @ screenshot 1
I think that the default head size of 2.5 should be restored

As mentioned before... weapon base textures.

The arena fights are fantastically short... in the region of 4 seconds. Any chance of a different weapon or some health pickups?
Attached Images
File Type: jpg xD.jpg (70.4 KB, 84 views)
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Old 10th Dec 2004, 07:38 AM   #8
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Quote:
Originally Posted by ZedMaestro
ROFL @ screenshot 1
I think that the default head size of 2.5 should be restored
Lol, I thought it looked funny (and I still think it does), but then I never did see a celebration screen of a suicide myself yet.

Don't know about changing it back to the normal "default" size though, it's just so ... ehhh ... normal.
About the arena, you're right there. I will make sure they last a bit longer.

I'm gonna post a new version tomorrow or so, with some changes in assaultpaths and defence points, and other changes mentioned above.


@Tarquin : Feel free to do so.
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Old 17th Dec 2004, 03:13 AM   #9
Symbolikal
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New version please?
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Old 17th Dec 2004, 03:32 AM   #10
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Quote:
Originally Posted by n00bkillin
New version please?
Almost done. As usual I'm working on too many things at the same time. Also, to get rid of some scriptwarnings I first had to learn to Combine and Shade.

Quote:
Originally Posted by CoolDude
I'm gonna post a new version tomorrow or so ...
That's still the case.
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Old 21st Dec 2004, 03:25 AM   #11
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OK, here we go:

JB-Chrome-beta2
/edit: Removed beta-link due to the release the final version.

Changes from beta1
- Changed all xWeaponbase skins to the 2004 skin
- Got rid of some 'floating' xWeaponBases
- Re-done the JBPanorama screen (now topview)
- JBPanorama set to LODSET_Interface, as described on JDN
- Level description added
- Fixed the AssaultPath tags
- Fixed DefencePoint tags
- Changed arena weapon to sniper rifle
- Decreased the JBPressurized headsize (a bit :P)
- Changed the JailMonitor screens (and with that got rid of some XMonitor scriptwarnings)
- Increased the arena timing from 45-60 to 60-75 seconds
- Added some BlockingVolumes to make sure bots (and players) don't get stuck at some points
- Minor MaterialSequence changes
- Minor LoadingScreen changes
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Old 2nd Jan 2005, 10:13 AM   #12
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OK, here is the final version:

JB-Chrome


Changes from beta2
- Minor LoadingScreen changes
- Increased size of the BlockingVolumes to make sure players are not stuck
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Old 5th Jan 2005, 05:29 PM   #13
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Quote:
Originally Posted by CoolDude
OK, here is the final version:

JB-Chrome
Added JB-Chrome to the MotherShip ... and YES, Q3AFeedback is back again aswell (and this time it'll last).
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Old 6th Jan 2005, 01:29 AM   #14
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maybe you could add mine one day?

cooldude ,

i do agree , that sommes originals maps are good if you JB-mix them

i just wish your next one will be serious , thats all
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Last edited by Kantham; 6th Jan 2005 at 01:52 AM.
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Old 6th Jan 2005, 02:22 AM   #15
CoolDude
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Quote:
Originally Posted by Kantham
i just wish your next one will be serious , thats all
I think you mean original

Thanks SM.
Maybe it's time to update the lockdown page with the Required Files for Jailbreak 2004 (Sunday Lockdown).
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Old 6th Jan 2005, 04:36 AM   #16
tarquin
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Quote:
Originally Posted by CoolDude
Maybe it's time to update the lockdown page with the Required Files for Jailbreak 2004 (Sunday Lockdown).
That's what I was thinking... SM, can you give me the list of what's needed please?
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Old 1st May 2005, 04:34 AM   #17
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*4 month bump* - Any chance for an updated version CD? Imo the jails need a second exit as it happens that a player won't reach the jaildoor in time (what about a teleporter behind a door at the opposite side of the jails?) and the "widescreen" jailcams are really ugly tbh. (just my 2 Cents)
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Old 1st May 2005, 07:11 AM   #18
CoolDude
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Quote:
Originally Posted by Sexmachine
Any chance for an updated version CD? Imo the jails need a second exit as it happens that a player won't reach the jaildoor in time (what about a teleporter behind a door at the opposite side of the jails?)
I thought 3 exits per jail was enough.
You could also try the windows sometimes.
Even the bots use them.
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Old 1st Nov 2005, 10:19 AM   #19
tarquin
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This map is being considered for inclusion in a forthcoming Jailbreak map pack.

Are there any known bugs?
If so, do you have a newer version in which these are fixed? Has this been tested?
If not, how soon do you think you can get these bugs fixed and tested?
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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Old 2nd Nov 2005, 02:20 PM   #20
INIQUITOUS
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i bug hunted it not really any bugs. just alot of mesh stuff. and big holes in the walls but they are blocked off with a volume i presume. a few mesh alignemnt issues on some ramps and you can hide up in the ceiling area...without trans aswel.



"im up here you morons"
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