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Old 30th Aug 2004, 11:25 AM   #1
The_Head
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Addon Idea - No jail switch releases......

Yes you did read that right. How about an addon that means you cannot release your team by pressing the switch.
Heres how it works. Both teams start as normal (or in random places) and go and kill each other. When there is atleast one person in each jail they have an arena match straight away. The player who wins the match's whole team gets released. So the only way you can release your team is by winning the arena match. Who is in the match would be decided on the first people put in jail. This would bring in tactics of the best player suiciding so he would win the arena match stopping the other team from getting out of jail.
What dya think?
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[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 31st Aug 2004, 02:13 PM   #2
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Hmm -- interesting idea indeed; and, from a technical point of view, it should be quite easily implemented using the add-on interface. Anyone up to it?
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Old 1st Sep 2004, 07:33 AM   #3
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good idea. I really dunno how it would play, but it's a good idea indeed. Me coding? Not yet, I'm still having the custom celebration line addon as a project, so till then I gotta let this go (unless someone can create a nice addon GUI with a checkbox (unchecked by default) and a textbox (disabled by default). The rest I should be able to handle by myself )
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Old 4th Sep 2004, 03:16 PM   #4
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anyone who likes/doesn't like it or has any additional ideas?
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Old 4th Sep 2004, 05:21 PM   #5
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Quote:
Originally Posted by jrubzjeknf
anyone who likes/doesn't like it or has any additional ideas?
I like it. lol
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Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 5th Sep 2004, 03:46 AM   #6
RabidZombie
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Nice idea, again, kokrull could test it :P

at first i had a bit of a prob understnding what it meant but i understand now and i am looking forward!

It will, however, loose the desire to leave your base unless you need a weapon, for instance castlebreak you can get weapons around base then run back unless you want to attack
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Old 5th Sep 2004, 06:41 AM   #7
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Quote:
Originally Posted by RabidZombie
It will, however, loose the desire to leave your base unless you need a weapon, for instance castlebreak you can get weapons around base then run back unless you want to attack
I see you didn't read the bit about spawning in random places in the map (ie in each others bases)
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[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 5th Sep 2004, 11:40 AM   #8
RabidZombie
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Quote:
Originally Posted by The_Head
I see you didn't read the bit about spawning in random places in the map (ie in each others bases)
<-- Me
<-- The_Head

I read it... jsut forgot about it when posting... how stupid can a guy get?
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Old 3rd Apr 2006, 12:42 PM   #9
tarquin
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We got a name for this?

The Todo list says 'Always Arena'
How about 'Proving Grounds'?
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Old 3rd Apr 2006, 12:55 PM   #10
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Sounds interesting! "Proving Grounds" sounds like a good name too, while "Always Arena" sounds a bit weird to me.

What exactly will happen for maps with no arena, like JB-Snifam?

The two easy options would be:
  • If there is no arena then have a normal game with normal switches. The check could be made by seeing if a map has a JBInfoArena in it or not.
  • If you go to jail then you stay there, kind of like a Last Man Standing Jailbreak game.
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Old 3rd Apr 2006, 01:03 PM   #11
G.Lecter
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Or specify a 1on1 map where all ArenaMatches would take place? The engine may not support that though, does it?

I like the Addon idea.
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Old 3rd Apr 2006, 01:51 PM   #12
Ikkuh
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Arena Annihilation

It's a good idea though, I would love it if this was made
I don't agree on the random placement though. Keep the bases. But then this promotes basecamping...

how about another addon that gives each release switch a sphere that increases in size (not fast though), and kills everyone that touches it. This would force players to get out of the way . When a team is released, that team's sphere is reset. Yeah I know this is a bit drastic, but it could be fun
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Old 3rd Apr 2006, 06:23 PM   #13
G.Lecter
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I've been thinking more on this idea... What would you do if you're the last free player? I'd definitely hide in the darkest corner of the map and with a bit of luck an ArenaMatch will start... I don't like idea of the Switches being totally useless, Jailbreak maps are meant to do their best with objectives. Players having an objective to attack, trying to catch the LFP before he/she gets the switch, or trying to take the switch by dodging like crazy it you're the LFP are things that make JB unlike LMS, so I wouldn't take them out if possible...
To sum up... Why not ArenaMatches happen only when a player reaches the enemy switch?

Last edited by G.Lecter; 3rd Apr 2006 at 06:25 PM.
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Old 3rd Apr 2006, 07:08 PM   #14
The_Head
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Perhaps hitting the switch reduces the life of the enemy in arena match?
Or is this idea getting a bit complicated now?
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[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 4th Apr 2006, 03:46 AM   #15
tarquin
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Quote:
Originally Posted by G.Lecter
I've been thinking more on this idea... What would you do if you're the last free player? I'd definitely hide in the darkest corner of the map and with a bit of luck an ArenaMatch will start... I don't like idea of the Switches being totally useless, Jailbreak maps are meant to do their best with objectives.
I don't know how we'd make the bots work without the switches.

But yeah, this is starting to get too complicated...
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Old 4th Apr 2006, 04:12 AM   #16
Ikkuh
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everytime you hit the switch, a random enemy is jailed, and an arenamatch starts. how about that?
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Old 4th Apr 2006, 04:45 AM   #17
tarquin
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How about we make the basic idea & see how it plays?

I can set up the basic for this, but I may need help with the bots.
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Old 4th Apr 2006, 05:21 AM   #18
tarquin
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It's obviously been a while since I coded in Uscript...


Code:
Analyzing...
Parsing JBProvingGround
Compiling JBProvingGround
Importing Defaults for JBProvingGround
General protection fault!

History: CreateCacheFileName <- NewItems <- UCacheManager::SaveNewPackages <- ExportCachePackages <- UMakeCommandlet::Main

Exiting due to error
complete class is:

Code:
// ============================================================================
// JBProvingGround
// Copyright 2006 by Jailbreak
// $Id$
// Disables switches. Arena fights run whenever possible. Arena win frees team.
// ============================================================================


class JBProvingGround extends JBAddon;


// ============================================================================
// Variables
// ============================================================================

var() const editconst string Build;


DefaultProperties
{
  Build="%%%%-%%-%% %%:%%"
  FriendlyName="Proving Grounds"
  Description="The switches are locked down, and your team-mates can't save you. Your only hope is to do battle in the arena. Victory assures your entire team is released."
}
someone take pity on me and tell me the really obvious thing I've screwed up ....
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Old 4th Apr 2006, 05:42 AM   #19
ZedMaestro
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If there are no switches shouldn't the bots basically behave like Deathmatch bots?

And even with the best path layout possible, bots probably wouldn't find a human player hidden in some darkest corner. The only way around that would be to allow bots to cheat
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Jailbreak 2004 Bonus Pack: Classic Maps
JB-Furia
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Old 4th Apr 2006, 06:27 AM   #20
Jrubzjeknf
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Quote:
Originally Posted by tarquin
It's obviously been a while since I coded in Uscript...


Code:
Analyzing...
Parsing JBProvingGround
Compiling JBProvingGround
Importing Defaults for JBProvingGround
General protection fault!

History: CreateCacheFileName <- NewItems <- UCacheManager::SaveNewPackages <- ExportCachePackages <- UMakeCommandlet::Main

Exiting due to error
complete class is:

Code:
// ============================================================================
// JBProvingGround
// Copyright 2006 by Jailbreak
// $Id$
// Disables switches. Arena fights run whenever possible. Arena win frees team.
// ============================================================================


class JBProvingGround extends JBAddon;


// ============================================================================
// Variables
// ============================================================================

var() const editconst string Build;


DefaultProperties
{
  Build="%%%%-%%-%% %%:%%"
  FriendlyName="Proving Grounds"
  Description="The switches are locked down, and your team-mates can't save you. Your only hope is to do battle in the arena. Victory assures your entire team is released."
}
someone take pity on me and tell me the really obvious thing I've screwed up ....
It compiles here..

about bots working without objectives: can't you make them be act like bots in an Arena match?

/Coding To-Do List updated

Last edited by Jrubzjeknf; 4th Apr 2006 at 06:29 AM.
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