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Old 12th Jul 2004, 10:33 AM   #1
TheForgotten
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JBAddon Spoils of Victory

Just finished creating an addon that grants the winner of an arena match a weapon. However I've got nowwhere to upload it to - anyone got any ideas.

Originally I was simply trying to combine the beserk from avenger with dual assault rifles, but I added the choice of which weapon.
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Old 12th Jul 2004, 11:44 AM   #2
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Sounds good...

Depending on how big the add-on is, you could just attach it to a posting here, and we can pick it up from there to mirror it on BeyondUnreal (and put it on the add-on download page).
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Old 12th Jul 2004, 11:32 PM   #3
TheForgotten
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It's a whopping 6.5KB (It's not exactly compilcated, but I'm new at this).
I didn't even notice the attachment option.

Attachment remove - new version below

Last edited by TheForgotten; 3rd Aug 2004 at 09:19 AM.
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Old 15th Jul 2004, 11:56 AM   #4
Jrubzjeknf
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only give the guy a certain weapon? Might be easier to create a little room in your map: at the top a playerstart, in the middle a second AR and at the bottom a teleporter, which teleports in to a certain point in the map. Or do you want to that option in other maps as well?

Last edited by Jrubzjeknf; 16th Jul 2004 at 06:27 AM. Reason: typo ^^
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Old 15th Jul 2004, 08:37 PM   #5
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Yes, this way it's a global reward and not just map-specific. You can make a playerstart Arena-winner-only-enabled for a special inventory room for them, but it's entirely up to the mapper then
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Old 26th Jul 2004, 03:55 AM   #6
tarquin
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Sounds good!

Is this compiled for UT2003 or UT2004?

Mych / Sexmachine -- have either of you put it up on PJB yet?

If someone can test it and report back here, I'll put it up on PJB and post news about it
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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Old 26th Jul 2004, 04:54 AM   #7
TheForgotten
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source

Attachment remove - new version below

Last edited by TheForgotten; 3rd Aug 2004 at 09:20 AM.
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Old 30th Jul 2004, 09:32 AM   #8
tarquin
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This doesn't compile in UT2003.

These lines don't work:

Code:
AssaultRifle(Inv).Loaded();
Spoils.MaxOutAmmo();
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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Old 31st Jul 2004, 04:16 AM   #9
TheForgotten
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Code:
AssaultRifle(Inv).Loaded();
This was a quick way of turning an assault rifle into dual assault rifles which ut2003 dosn't support anyway - might aswell delete all of
Code:
if (WeaponClass == class'XWeapons.AssaultRifle')
{
  for(Inv = Avenger.Inventory; Inv != None; Inv = Inv.Inventory)
    if(Inv.IsA('AssaultRifle'))
    {
      AssaultRifle(Inv).Loaded();
    }
}
Code:
Spoils.MaxOutAmmo();
There's probaly a quick way of doing this in ut2003 but I don't know what it is

Also Ut2003 dosn't support the onslaught weapons etc. I do have a half finished version which gave access to all the installed in the game - I'll upload when I can.
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Old 31st Jul 2004, 05:12 AM   #10
TheForgotten
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Here it is -
Know bugs:
Combo box unsorted (minor annoyance)
Dual Assault rifle listed as assault rifle in combo box.
Dosn't automatically select spoils weapon.
Loads weapon setting from ini file based on combo box index
but there are probably more.

Attachment remove - new version below

Last edited by TheForgotten; 3rd Aug 2004 at 09:22 AM.
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Old 31st Jul 2004, 08:38 AM   #11
tarquin
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You using a CVS for this?

If I'm working on the UT2003 version, gane you give me access and we'll set up a 2k3 branch?
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Old 1st Aug 2004, 02:10 AM   #12
TheForgotten
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Quote:
Originally Posted by tarquin
You using a CVS for this?
I'm currently looking for one?
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Old 3rd Aug 2004, 09:33 AM   #13
TheForgotten
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New (Final? said that before) version
Fixed a few bugs, added Super Shock Rifles
Still no ut2003 version - because I don't own it.

This final version, unless there's a major bug, or someone smarter than me can tell me how to tell if any weapon is capable of being used akimobo - and how to do it.

Web admin support might be broken.

Edit - I guess it wasn't final version

Last edited by TheForgotten; 4th Aug 2004 at 12:45 AM.
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Old 3rd Aug 2004, 09:58 AM   #14
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I don't recommend using akimbo, akimobo are whatever you call it. The weapons would be blocking your FOV too much. Just stick with this plz. If you wanna know anyway, you maybe could get some info/code out of Akimbo mutator for UT99. Just search fileplanet for it

Last edited by Jrubzjeknf; 3rd Aug 2004 at 09:59 AM. Reason: typo
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Old 3rd Aug 2004, 10:57 AM   #15
TheForgotten
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Looks like I wasn't clear enough. The Assault rifle is awarded as duel assault rifles (any sub-class should be aswell) - but a weapon designed to be used akimbo but not sub classed (ie. ChaosUT CPP) can't be without writing code for each weapon - unless someone can tell me how.
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Old 4th Aug 2004, 12:50 AM   #16
TheForgotten
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Another Day, Another version. (And I'm smatter today, than yesterday).

My appolgies to those people who already have yesterdays version.
This is my FINAL version - Does everything I want it too.

yet another attachement removal.

Last edited by TheForgotten; 18th Aug 2004 at 01:25 PM.
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Old 4th Aug 2004, 04:11 AM   #17
Jrubzjeknf
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congrats m8!
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Old 13th Aug 2004, 06:30 PM   #18
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TheForgotten, Is the int file for the most recent NoJailKill the same as for the most recent Spoils of Victory?
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Old 14th Aug 2004, 12:49 AM   #19
TheForgotten
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Quote:
Originally Posted by ChaosJester
TheForgotten, Is the int file for the most recent NoJailKill the same as for the most recent Spoils of Victory?
I'm not sure what you are asking - NoJailKill and SpoilsofVictory were released seperatley, and have different int files, but both files are almost the same, only the name changes.
Did I include the wrong file?

Code:
[Public]
Object=(Class=Class,MetaClass=Jailbreak.JBAddon,Name=JBAddonSpoils.JBAddonSpoils)
Code:
[Public]
Object=(Class=Class,MetaClass=Jailbreak.JBAddon,Name=JBAddonNoJailKill.JBAddonNoJailKill)
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Old 14th Aug 2004, 09:48 PM   #20
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In the archive that was the most recently published here, the Spoils of Victory file was named NoJailKill. So it might have been the wrong one.
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