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#1 |
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the last version had an impossible subway system. Tell me if this new subway will work (bare in mind only 8 moverstops allowed). the whole level is completely bright btw (alpha-stage).
if it won't work, could you provide some alternatives¿ |
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#2 |
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Ag, that was messy
Maybe the lighting will help it out.Can I recommend you get ahold of some Tactical Ops texture packages, and Plutonic's Urban texture set too? You need much more textures to pull this off. Very repetitive ![]() Um, jumping down into a subway thing and then not being able to get back up is a pain in the arse I'm not a fan of this kind of level, so don't expect much positive feedback from me :/ Also look at the City and citytex packages...what else...i dunno, just pick one form of textures i guess, i don't like it when ppl mix slums with uttech 1 and especially uttech 2. Futuristic or not, i'd pick one. Then again this is all IMO, so feel free to insult me ![]() ...I wish i could think of more, but an Alpha version desires more
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"Even the title of this thread is not consistent with its content." -ViSion |
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#3 | |
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Quote:
and please expect that the textures will indeed change. i haven't started looking really into textures, but i will have to check out the ones you mentioned, thankx. |
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#4 |
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okay, i didn't want to be rash, cuz i wasn't sure what order you did things in. I mean the long subway opening things...with the hazard trim around them...looked like a height of 96...
It wasn't the elevator shaft, i know where that is...hmm...maybe i should get a screenie...
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"Even the title of this thread is not consistent with its content." -ViSion |
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#5 |
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ah, here :)
It's where the blue floor is lined all the way along by that hazard trim...it's annoying that you can't jump up onto that next level.
__________________
"Even the title of this thread is not consistent with its content." -ViSion |
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#6 |
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ok, now i see what you are saying. yeah, i kinda map like everyone uses the translocator, but i never put much thought into that. i can make it a jumps distance, that would be better i guess.
Im trying to get this subway geometry the way it's supposed to be during this so called alpha-stage. alpha being that it is barely playable, but not ready for bug testing about the subway system that takes a cornering turn, is that possible, or should i just get rid of 'em¿ |
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#7 |
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my trains are moving weird taking those corners. here's the map. is there a fix for this?
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#8 |
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OMG, THIS NAMES ALREADY TAKEN, HOW COME I DIDN'T SEE THIS EARLIER
[scream]aaaargh[/scream] |
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