News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Original Unreal Tournament

Reply
 
Thread Tools Display Modes
Old 23rd Dec 1999, 07:41 PM   #1
Tanqueray_boy
Registered User
 
Join Date: Nov. 10th, 1999
Location: <IMG SRC=http://www.wilsoninfo.com/arizonaC.gif>
Posts: 42
Post

Digital Extremes released more maps for UT. They worked on UT and Unreal.


See: http://www.digitalextremes.com

Hall of Giants is just f*cking incredible!

Tanqueray_boy is offline   Reply With Quote
Old 23rd Dec 1999, 09:20 PM   #2
ty_Fortune
Registered User
 
Join Date: Nov. 25th, 1999
Location: Blacksburg, VA
Posts: 189
Talking

Can you spot the blue guy?


[This message has been edited by ty_Fortune (edited 12-23-1999).]
ty_Fortune is offline   Reply With Quote
Old 23rd Dec 1999, 10:50 PM   #3
ShadowGoose
Registered User
 
Join Date: Dec. 4th, 1999
Location: Toronto, ON, Canada
Posts: 53
Post

For the first time in my FPS history, I'm truly in awe. Did you see the size of Hall of Giants!!! I didn't think that was possible without using (yuck) voxels. I have a modest system(C366 o/c 457, tnt1) and it played AMAZINGLY. Hardly a hitch to speak of. The sniper rifle is only good about halfway across the map(unless you're really good) it's so big(and that's a good thing). And the view from the jet tubes is incredible.
Ok, I'm going to stop gushing now and go back and play it to death. I just hope I don't wear a hole in my HD [img]/~unreal/ubb/html/smile.gif[/img]
ShadowGoose is offline   Reply With Quote
Old 23rd Dec 1999, 10:58 PM   #4
BoomyGuy
Registered User
 
Join Date: Dec. 21st, 1999
Posts: 8
Post

That giants map may turn into a sniping fest, but its still pretty cool. and different. I like the other one better tho.
BoomyGuy is offline   Reply With Quote
Old 24th Dec 1999, 12:36 AM   #5
silverfish
Registered User
 
Join Date: Nov. 30th, 1999
Posts: 28
Post

My god fort. how did that guy get up there??

/me rushes to DL the maps!




w.silverfish
clan westside

http://westside.clanpages.com
#w on irc.enterthegame.com
silverfish is offline   Reply With Quote
Old 24th Dec 1999, 02:14 AM   #6
hal
Dictator
 
hal's Avatar
 
Join Date: Nov. 24th, 1998
Location: ------->
Posts: 21,376
Thumbs up

I think they're both pretty nice maps. The Hall of Giants is really cool looking and it should provide plenty of bloody CTF'ing. Orbital is interesting too. They're both pretty straightforward in design. I *do love* those tubes in HoG though...whatta blast!
hal is offline   Reply With Quote
Old 24th Dec 1999, 07:04 AM   #7
Zaccix
Truth, by Banksy
 
Zaccix's Avatar
 
Join Date: Nov. 10th, 1999
Location: London, UK
Posts: 3,369
Post

Oh......My.........God.........

The........size!........

Hall of Giants is infreakincredible! I have NEVER seen a map that big! Add the Low Gravity mutator (for even lower gravity) and can you say "airfight?" [img]/~unreal/ubb/html/smile.gif[/img]



As he faced the sun he cast no shadow
Zaccix is offline   Reply With Quote
Old 24th Dec 1999, 12:25 PM   #8
JERBIL
Registered User
 
Join Date: Dec. 10th, 1999
Posts: 64
Talking

sweet maps the killgore one that just came out is pretty fly to.
JERBIL is offline   Reply With Quote
Old 24th Dec 1999, 01:15 PM   #9
ty_Fortune
Registered User
 
Join Date: Nov. 25th, 1999
Location: Blacksburg, VA
Posts: 189
Cool

Try hall of giants with low-grav AND jumpmatch mutators. You can jump up to the redeemer!
ty_Fortune is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:43 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer