News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Thread Tools Display Modes
Old 19th Dec 2001, 01:57 PM   #1
Registered User
Join Date: Sep. 13th, 2001
Posts: 40
Question Meshmaker Question

Is it possible to have more than one environment mapped texture? I made a sword and made the blade grey and the hilt yellow, both set to mirror, hoping to get that shimmery metallic effect. The hilt looked perfect but the blade turned gold as well, not silver like I'd hoped.

I know nothing about this so forgive me if it's a stupid question.
RedEye(Co30) is offline   Reply With Quote
Old 20th Dec 2001, 06:46 AM   #2
Registered User
Exodus-R's Avatar
Join Date: Oct. 27th, 2001
Location: Syktyvkar, Russia
Posts: 70
Re: Meshmaker Question

I was possible managed two different textures environmentMap. It is very complex for executing
Exodus-R is offline   Reply With Quote
Old 20th Dec 2001, 08:02 AM   #3
Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
Ill have to look into that. So far, I know only of a possibility to make a single texture environment mapped; but since Exodus-R says there is a way to do it with multiple textures on the same mesh, I suppose it can be done.

Exodus-R, if you could provide me with some more detailed information about that (or a sample mesh that shows it off), Id be very grateful.
Mychaeel is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 04:01 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer