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#1 |
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Releasing Source - Security?
I was intending to release all the source for the mod I'm working on to kinda kick a little back to the community. Considering that I've learned a lot from samples and tutorials online, it seems the just thing to do.
Are there any security concerns with this? It's a network-enabled mod, and I certainly don't want to benefit the cheaters. I'm completely unfamiliar with UT security and cheating issues. rgx
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#2 |
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The only way cheaters can benefit from the sources of your mod is if it's a cheating mod.
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#3 | |
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Quote:
Are there security issues I should know about though? I've seen a few of the "major" mods release fixes for certain exploits or cheats...are these just bugs that effect gameplay? (like CS bunnyhopping, etc) rgx |
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#4 |
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Exploits and cheats in mods are usually just products of bugs in the mods themselves. Having the source to say, Infiltration, might tell me how the Robar works, but it's not going to give me better aim.
Network games only work between users who are using the *exact* packages as dictated by the server the users are connecting to. Packages themselves are unique even between compilations. So while someone may be inspired to add autoaim into a mod and recompile it back into the complete product, he'll probably not have much luck actually using it in a netgame as he won't be able to play against anyone else. |
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