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#1 |
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Cant upen game with menus...
As soon as I open a menu like "start practice game" UT chrashes and I get this log:
Code:
ScriptLog: Ut-Logo-Map.LadderInventory16 giveto Ut-Logo-Map.TFemale1 ScriptLog: Current Ladder is Botpack.LadderCTF Init: Initialized moving brush tracker for Level Ut-Logo-Map.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Load music: Music utmenu23.utmenu23 ScriptLog: 3200 frames rendered in 88.59 seconds. Min 17.63 Max 63.59 Avg 36.11 fps. Critical: appError called: Critical: ReadFile beyond EOF 65536+1/65536 Critical: Windows GetLastError: The operation completed successfully. (0) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Log: DirectDraw End Mode Exit: UOpenGLRenderDevice::ShutdownAfterError Critical: ULinkerLoad::Serialize Critical: FString<< Critical: FNameEntry<< Critical: LoadNames Critical: ULinkerLoad::ULinkerLoad Critical: UObject::GetPackageLinker Critical: UObject::StaticLoadObject Critical: (Engine.Texture DM- Brunel.Screenshot NULL) Critical: UObject::ProcessEvent Critical: (UTConsole Transient.UTConsole0, Function UTMenu.UTConsole.UWindow.KeyEvent) Critical: UEngine::InputEvent Critical: UWindowsViewport::CauseInputEvent Critical: WM_BUTTONUP Critical: UWindowsViewport::ViewportWndProc Critical: WWindow::StaticProc Critical: DispatchMessage Critical: 000701B4 514 Critical: MessagePump Critical: MainLoop I'm wondering about the line "DM-Brunel.screenshot" I don't have any map named that way and I'm pretty sure I have never had... |
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#3 |
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I found the problem myself
![]() I did have a dm-brunel after all, but it turned out that it was named dm-[space]brunel so i guess the game freaked out because of the space... Thanx anyway... |
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