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#1 |
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I noticed a new problem with the ScreenMap in my map when I played it on the Mac. Freya][ has the same problem.
This hadn't and doesn't happen on the PC so my conclusion is that it's caused by the RAVE renderer. The problem is this: the transparency in the ScreenMap's player icons doesn't work. There may be other transparency issues but I don't have any suitable test material. It's very noticeable on Pressurized because the masked colour I used is pink (... go figure why...). In the attached screenie from Freya][ it's less noticeable as SnowDog's used the map texture's background colour as the mask texture for his icons. I expect this is the sort of glitch that nothing can be done about. still, at least now it can be documented for future reference. |
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#2 |
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Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
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Uhh. I'm afraid you're right---I can't do much about that; I'm just passing through the texture's "masked" flag to the function that draws the icons on the scripted texture.
Thanks for pointing it out, anyway. |
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