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View Poll Results: How do you do your terrian?
Terra-edit 6 30.00%
Tessalated cubes 5 25.00%
UED terrain brush 4 20.00%
Other 5 25.00%
Voters: 20. You may not vote on this poll

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Old 24th Nov 2001, 01:44 PM   #1
Bot_40
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Question How do you like to do it?

Terrian of course!
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Old 24th Nov 2001, 03:51 PM   #2
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I bet Hourences voted for terra-edit, i can say i ****ing hate the terrain brush. Well that's too strong, but it's a pain in the ass.
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Old 24th Nov 2001, 04:45 PM   #3
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still have no clue on how to make terrain........
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Old 24th Nov 2001, 04:52 PM   #4
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i voted for terra edit yah, cause its very quick and simple for large terrains like in my ortican, for small stuff i do prefer the terrain brush offcourse
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Old 24th Nov 2001, 05:57 PM   #5
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Bwahaha, Terrain brush all the way
Own up, who voted for Tess. cubes
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Old 24th Nov 2001, 06:37 PM   #6
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I add a terrain brush and carve my valleys out of it with tesselated cubes

Or at least, I do now
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Old 25th Nov 2001, 12:21 AM   #7
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I vote Terrain Brush. I only use tess cubes when i want to severly misshape the cube into something wack so i don't get the creapy looking endless hallway effect (usually only seen the very largest of cubes) or other bsp issues.
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Old 25th Nov 2001, 06:30 AM   #8
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In this UT Single Player pack, all terrain was constructed by carving tesselated cubes out of a terrain brush.

It's a project that I was working on, which I dropped and released as an unfinished pack about a month ago. Check it out if you want to see what I did.

http://www.unrealsp.org/files/thelan...ished-utsp.zip

And yes I am p1mping it, because so far it's been downloaded all of 3 times (gah).
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Old 25th Nov 2001, 09:39 AM   #9
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bleh

Pikachu, I choose you!



150 poly/frame terrain rocks the party
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Old 25th Nov 2001, 11:34 AM   #10
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Cool

that wasn't an option you l33t ass
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Old 25th Nov 2001, 12:05 PM   #11
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Quote:
Originally posted by @kuma
bleh

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150 poly/frame terrain rocks the party
I believe Steve Martin said it best, "What the hell is that?"

I see it's Studio Max, now....lucky bawstawd. Oh well, At least u know how to use it
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Old 25th Nov 2001, 12:56 PM   #12
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with spoogers plugin getting frontpage exposure on PU I predict a ****load of n00bs rushing out to warez Max, opening it, panicking at the sight of all those buttons and promptly deleting it

p.s. the nannylock is getting old real fast.. I know it's necessary to keep the pre-schoolers & shoulder biters who inhabit the BUF forums in order but do we really need it @ the NCBBS?
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Old 25th Nov 2001, 02:37 PM   #13
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Lightbulb

At temporary solution:

Code:
F[b][/b]uck=****
S[b][/b]hit=****
Annoying, but it works
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Old 25th Nov 2001, 03:23 PM   #14
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I voted for "Other", cause I use TerraEdit as well as 3DSMax. Both have their benefits, and yeo, 3DSMax is pretty confusing first... but you can't really make complex terrain with the terrain brush.
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Old 26th Nov 2001, 03:45 AM   #15
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-+<Terra-Edit>+-
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Old 26th Nov 2001, 08:02 AM   #16
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well, I warezed max got shocked and did not delet it. I did it to extrude a shape out of an cube. i created cubes, spheres, teapot and manipulated the meshes(yes, I even found out how)...
but now I am lsot no clue how to go further.... : /
maybe if anybody knows a VERY VERY GOOD and easy STEP-BY step tutorial than feel free to post it in here...

btw, i messed with terrain-ed and crashed my pc. that was about the timne i stoped using it. so if i do terrain I would use the terain cube... might try terrain ed again....
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Old 26th Nov 2001, 08:03 AM   #17
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Quote:
Originally posted by @kuma
with spoogers plugin getting frontpage exposure on PU I predict a ****load of n00bs rushing out to warez Max, opening it, panicking at the sight of all those buttons and promptly deleting it

p.s. the nannylock is getting old real fast.. I know it's necessary to keep the pre-schoolers & shoulder biters who inhabit the BUF forums in order but do we really need it @ the NCBBS?
btw. akuma is that already an mpa you are working on for ANY unrela related newcoming game???
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Old 26th Nov 2001, 05:09 PM   #18
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So look at what I did with 3DSMax today...





And yes, I've been confused. But I didn't buy books or stuff or even read online tuts. *proud* Whaddaya call it? Autodidactic? Hm, dunno.
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Old 27th Nov 2001, 01:47 AM   #19
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that looks very messy

also you need to be very careful about how your edges will light in the game

Quote:
btw. akuma is that already an mpa you are working on for ANY unrela related newcoming game???

balton it's 120 polys/frame

not exactly next gen
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Old 27th Nov 2001, 02:04 AM   #20
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I suppose I shouldn't say this, but @kuma are leet! Can anyone post here a link to some tutors about how to create it. (I mean how to make a good terrain in 3D-Max)
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