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Old 19th Nov 2001, 09:53 AM   #1
elffum
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laser sight

heres a cool little mutator i made, it adds a funky laser sight. i know, its an old idea, but i haven't seen any that look this good before please post feedback here, or mail it to me.

UPDATE: new version with team support
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Last edited by elffum; 26th Nov 2001 at 03:35 PM.
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Old 20th Nov 2001, 10:55 PM   #2
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You know what's screwy?

Laser Sight is 25K. the beam rifle is 18K.

WHAT THE HECK IS THAT ABOUT
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Old 21st Nov 2001, 06:41 AM   #3
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thats because the laser sight is a umod. they're actually both about 30k when installed

btw, what do you think? any improvements to be made?
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Old 21st Nov 2001, 07:06 PM   #4
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88 downloads?! nice

Personally I'm not a laser sight fan, they are not as accurate as a crosshair in my finding, but I do like the shoulder-mounted idea.

Beam Rifle didn't work. no replacement of the Shock Rifle or anything.
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Old 22nd Nov 2001, 03:56 AM   #5
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did the mutators not show up then?

oh, and the laser sight is exacly accurate, more so than the crosshair because it uses the trace code from the weaponss to place the dot. try getting the sniper rifle or enforcer and shooting the ground, you'll get a decal exacly under the sight. The crosshair is easier to aim with though i agree.
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Old 23rd Nov 2001, 03:07 PM   #6
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Oh, the mutators showed up fine. The weapon did not. I still had the Shock Rifle.
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Old 24th Nov 2001, 12:50 PM   #7
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Pretty good... I have some ideas for it:
A key for you to toggle between your crosshair and the laser sight.
The laser sight should come out of the gun.

But overall, it's FAR better than the sight in DMT.
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Old 24th Nov 2001, 10:36 PM   #8
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yay, 200 dowloads of the last version only 2 people posted feedback though anywayz, its a bit cooler now, so check the original post for the updated version.
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Old 25th Nov 2001, 06:09 AM   #9
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Nice, but I agree to DesertJorm. The laser sight should be gun-mounted.
Try using the CalcDrawOffset() function of the current weapon and add its FireOffset to the result like most weapons do. That should give a good effect.
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Old 25th Nov 2001, 08:46 AM   #10
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yeah, thats what i did with the latest version, but some weapons don't look right, and the bots arn't using the sight either at the mo, but hopefully i'll get it working again
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Old 25th Nov 2001, 09:53 AM   #11
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bots use the sight again now! download from the link in the first post.
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Old 25th Nov 2001, 06:46 PM   #12
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Excellent... now it only needs one thing for it to be nearly perfect: an option for team-specific colors.
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Old 25th Nov 2001, 07:29 PM   #13
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Quote:
Originally posted by DesertJorm
Excellent... now it only needs one thing for it to be nearly perfect: an option for team-specific colors.
yeah that would set it apart, and break it away from being "just another laser sight mod"
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Old 26th Nov 2001, 01:34 PM   #14
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i'll see what i can do
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Old 26th Nov 2001, 03:05 PM   #15
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want to know whats really cool??


it will track you gun movements in INFILTRATION

INFILTRATION uses a system where the gun is not cenered @ the middle of the screen, simular to Golden Eye.

fun things to do with this mod

play it in EVEAY DARKMATCH with flashlights.

or ALIENS mutator for INFILTRATION
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Old 26th Nov 2001, 03:38 PM   #16
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thats damn cool, im gonna have to reinstall infitration now just uploaded the new version, now it has team colours as suggested. keep the ideas coming. next thing im going to try is a mod menu so change length and weather you can switch it off.
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Old 26th Nov 2001, 05:26 PM   #17
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can you stick on setting to dim the lights?
I saw it in HOB's corpse mod (awsome mod BTW)

I think it would be cool if you could walk around in VERY dim (not pitch black like EVEAY DARKMATCH) and see laser sites
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Old 26th Nov 2001, 06:26 PM   #18
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Better... but it could use green and gold lasers. And an option for colors in standard DM. And a menu for all these options. And it has a small bug; often, the crosshair doesn't disappear when the laser is active.
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Old 26th Nov 2001, 06:52 PM   #19
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also on the end of a round the laser will be visable around who the camera observes, but the laser is like coming in at a odd angle
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Old 26th Nov 2001, 07:10 PM   #20
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Quote:
Originally posted by DesertJorm
Better... but it could use green and gold lasers. And an option for colors in standard DM. And a menu for all these options. And it has a small bug; often, the crosshair doesn't disappear when the laser is active.
there are green and gold lasers... but only for green and gold team members. im still struggling with the menu stuff so im not sure if i can impliment that stuff, i'll keep trying though the crosshair doesn't dissapear for the redeemer and sniper rifle, cos they basically turn the crosshair on every frame because of their custom crosshair code, so not much i can do there...

phatcat: thats ur laser u can see, if you rotate around the player it will follow ur view. not much i can do about this i think, but i'll look into it.
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