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#1 |
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Omaha Beach!
I'm tired of finding NO good Omaha Beach levels except for AS-Omaha (which is on Nali City). I'm a big WW2 buff and i want a long, wide, beach. The beach has to be very realistic. If someone is willing to do this for me and the rest of the WW2 fans out there i can help them with ideas as i know a lot and i can help make the map very historicly accurate. I've always wanted this and so i've decided to request it. If there's a really good mapper who's interested please reply!
Thanx, Diablo.
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#2 |
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You want a ctf or dm map at omaha beach?? Hmz
With CTF from water to coast?? or from one side of the beach to the other side? Anyways. Could be a pain in the ass map with the laggg A wide open will laggg eventually so i think it aint that easy to make it good and fast Anyways nice idea yah
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#3 |
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mutator
Join Date: Nov. 3rd, 2001
Location: Slovenia
Posts: 97
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Hehe...
Wow, the Omaha beach revision idea is rumbling around in my head for quite a time... Tis' gonna be an Assault thing, I figure. Map plan is made-out, but I'm not sure, how the bots are gonna make it through all the artillery fire and some problems around the hammer jumps still exist. We'll see. I don't promise anything; even if I succed in building the map, it's gonna be in months...
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#4 |
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you can make total ownage atmosfere with it, but the gameplay would be a bit too straight, like beach run, flag, run back, water step in ship go to other side, beach flag . , not much strategie, not hardcore enough
though a ctf map like as-overlord but bigger would be nice, with much more sounds and explosions |
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#5 |
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mutator
Join Date: Nov. 3rd, 2001
Location: Slovenia
Posts: 97
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Hey, Omaha beach was not all water and sand, but also ton of bunkers, forts, entrenchments and stuff...
I tried once to make a concept for a WW1 map or something, but then I was only just starting to learn UnrealED and it slipped out of my mind... And yes, it would be great to implement some player-used machineguns in it...
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The world is populated by n00bs. |
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#6 |
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Well, I always tought there wasen't enough attention for ww1...
It would be a great idea to create a ww1 map; trenches and stuff... Maybe another great idea
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#7 |
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id say you lot want to look at the infiltration mod
(it has player used machinegun embankment code) and angelhearts excellent DM-TrenchedUT (comes in a team deathmatch version too) |
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#8 | |
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Quote:
plays even worse than it looks
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#9 |
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mutator
Join Date: Nov. 3rd, 2001
Location: Slovenia
Posts: 97
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yup, infiltration mod is just what I had in mind....
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The world is populated by n00bs. |
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#10 |
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.50cal M2 Machine Gun
There was a nice palyer controlled machine gun in AS-X-Mas-Now. No ammo control or counter but would auto reload after a time. If you do use it, check the readme for credits and notify the author (err... ask permission)
I currently have AS-Omaha on my review que, the lighting is very bad (washed out zone lighting). I would suggest making your map at either dawn or dusk (like you can tell the diff only by where the sun is setting/rising) That way you can attach some lighting effects to your explosions (artillery and landmines), adding some craters would also be nice by having movers fill em till they pop! I hate it when I walk over the same landmine twice And if it's gonna frag me, atleast give me some cover next time to balance risk/benifit./rant
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