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Old 14th Nov 2001, 07:22 PM   #1
The_Fur
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Fix the .50?

Could the .50 casings please be fixed? Both the robar and the M2 casings always land straight up, that IMO is a VERY rare occurance, they should land on their sides just like every other weapons empty shells.
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Old 14th Nov 2001, 07:25 PM   #2
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Second the motion!
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Old 14th Nov 2001, 10:38 PM   #3
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I hope we can have the "5-round clip" ammunition model in game. Currently the ammo supply and the ejected casing of .50 BMG look very alike.
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Old 14th Nov 2001, 10:44 PM   #4
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And the casing itself looks kinda weird... more like a (very large) pistol round.
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Old 15th Nov 2001, 05:30 AM   #5
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talk about nitpicking!

let the team consentrate on important things like EAS for example
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Old 15th Nov 2001, 05:31 AM   #6
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a big @ countess
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Old 15th Nov 2001, 08:04 AM   #7
The_Countess
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c'mon who frecking cares how they land?
they got more important things to fix
like shots that dont miss (according to accuratie) but dont hit/kill either
or nades that explode on somebodys body but dont kill them
those are some BIG gameplay (not to mentions realism!) issues
then there is the p90 sillencer bug which is rather anoying to keep having to explain to ppl, and mover that break becuase they are fired on while they where moving (highly anoying on-line)

:edit: just though off :think of something better then guns sticking to walls
weapon collision is great but should make the gun stick to the wall like it dus now

see a lot of things they can spend their time on much more productivly
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Old 15th Nov 2001, 08:38 AM   #8
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yes ur right, not fixing this thing will safe them thousands and thousands of man hours
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Old 15th Nov 2001, 09:43 AM   #9
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Oh well, take it easy~ man~ It's only a suggestion.

No one has mentioned about the priority of it. The team definitely have their own priority about things.
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Old 15th Nov 2001, 05:04 PM   #10
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I think the problem with the vertical shells is the actual model itself is at the wrong orientation compared to the other shells, ie 90 degrees off, so that instead of lying flat on the ground at a random rotation, it is vertical with a random rotation (vertical axis) that you can't really see due to bullet symmetry..
Another thing you might notice with the M2 is that when you shoot a wall, it leaves two bullet holes
Anyway, I guess the casing thing isn't a huge priority, but I don't think it'd be difficult to fix
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Old 16th Nov 2001, 08:49 AM   #11
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INF is supposed to be all about the realism so... fix....
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Old 17th Nov 2001, 02:35 AM   #12
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... it later, after more important things are coded.

The_Countess is right.
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