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Old 4th Nov 2001, 09:15 PM   #1
rmcollins3
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Washed out textures?

Not sure if it's my imagination, but i don't seem to remember textures being washed out like this before. Maybe I'm just noticing stuff now. Anyone got any ideas, or is it just me being picky. Sorry if the pick is too dark. I tried to brighten it up without distorting what I was trying to show.
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Old 4th Nov 2001, 11:13 PM   #2
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hmm, i can barely see it but i think i know what you mean, dunno never saw this before, change some brightness settings, both in ut, as for your 3d card if possible and maybe your monitor, or maybe try new drivers for the 3d card

opengl gives the best colourcontrast to what i heard but is a bit dark, while d3d can get washed out at times, but never had the possibilty to check that for myself, so im not sure, but if you really want full colours try opengl though,

http://unreal.epicgames.com/ info and new opengl render thing for ut if intersted
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Old 5th Nov 2001, 09:07 AM   #3
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Hey, glad to see you in the forums Hourences!

Yeah, it's kinda hard to see. I recently went back to my Voodoo3 card because UT just looks and runs better in glide IMO (don't want to open that can of worms!), but I don't seem to remember having that little problem before. It could have been there all along. You wouldn't suggest running UT in opengl on a voodoo card would you? Every time I switch to opengl (on my gladiac card), i have problems with masked textures, like skyboxes turning black and stuff. The voodoo card in glide still provides the best performance for me, so i'm going to stick with it until U2 comes out, but i just wondered if there was a simple fix for this. Thanks.
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Old 5th Nov 2001, 09:43 AM   #4
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yah offcourse, if it is an voodoo card stick with glide, maybe try some other drivers though or it could just be your card, i got a voodoo2 wich also seem to wash things out, everything is very bright on my pc and the colours dont have full contrast stuff....
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Old 5th Nov 2001, 09:07 PM   #5
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I also find textures appear washed out ,when I run the game in Direct 3D ,openGL gives better image quality imo .For my old system ,upgrading today ,D3D was faster but visual quality was quite average .
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Old 9th Nov 2001, 07:48 AM   #6
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I figured it out. I had the brightness in UT way too high. Things that were supposed to be plain black almost were coming out washed out looking instead. I changed it, and now it just looks black again...good.
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Old 9th Nov 2001, 08:00 AM   #7
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open GL looks so much better because the contrast is set at 50% in D3d, leading to a washed out look

lightmaps also don't 'green out' as much in OpenGL as they do in d3d, the downside is that maps lit for d3d are often total white-outs in opengl ;(
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Old 9th Nov 2001, 08:06 AM   #8
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thanks rich, but i went back to using glide on my old voodoo 3. my elsa card was a piece of sh*t. too bad no one uses glide anymore, i think it almost always looked the best. btw...that is a kick a** avatar.
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Old 10th Nov 2001, 03:05 PM   #9
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what elsa card did u have , i am gonna buy one of their Ge-Force 3's
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Old 10th Nov 2001, 04:13 PM   #10
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it's an elsa gladiac 32 mb geforce 2 gts. it's a good card for my other games, but doesn't run UT well. it runs quake and madden and stuff fine though. there geforce 3 card should probably be a lot better.
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Old 10th Nov 2001, 05:53 PM   #11
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i hear they are super-fast , and its either elsa or creative , and i wouldnt touch a creative with a 10ft barge poll..unless its a sound card
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Old 10th Nov 2001, 08:20 PM   #12
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well, i don't think the elsa is any faster than the creative since they use the same chipset from nvidia. the issue would be the support and drivers and such. most people usually d/l the nvidia reference drivers anyway instead of using the ones that came with the card.
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