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#1 |
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Registered User
Join Date: Oct. 9th, 2001
Location: The Island
Posts: 6
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Sound and projectiles
Anybody got any good references or links to sound related code and examples?
I want to understand the way the engine localises and mixes different sources like projectiles and creates the stereo mix that the player hears, and how things like projectiles 'emit' sound within the 3D space. Any info on advanced use of reverb zones or reverb raytracing would be cool too. thanx dudes. #9
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I am not a number, not a number I am a free man, not a number.. |
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#2 |
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UT and 'Advanced sound engine' in the same sentance? LOL
no, UT's sound engine sucks. nothing special really in it, AFAIK.
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Theory is when you know everything and nothing works. Practice is when things work, and no one knows why. Here we combine theory and practice. Nothing works and no one knows why. |
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