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Old 29th Oct 2001, 08:36 PM   #1
Prisoner Number 9
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Join Date: Oct. 9th, 2001
Location: The Island
Posts: 6
Sound and projectiles

Anybody got any good references or links to sound related code and examples?

I want to understand the way the engine localises and mixes different sources like projectiles and creates the stereo mix that the player hears, and how things like projectiles 'emit' sound within the 3D space. Any info on advanced use of reverb zones or reverb raytracing would be cool too.

thanx dudes.

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I am a free man, not a number..
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Old 29th Oct 2001, 08:56 PM   #2
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Join Date: Feb. 3rd, 2001
Location: Central Ohio
Posts: 4,300
UT and 'Advanced sound engine' in the same sentance? LOL

no, UT's sound engine sucks. nothing special really in it, AFAIK.
Theory is when you know everything and nothing works.
Practice is when things work, and no one knows why.
Here we combine theory and practice.
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